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https://github.com/ParadiseSS13/Paradise.git
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Add the advanced mimery kit to mime uplinks
Also adds : Mime specific spellbooks TG wizard forcewall (mime is a subtype, will implement for wiz later probably) Fake finger gun spellbook in arcade
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+107
-2
@@ -1,5 +1,5 @@
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/obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall
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name = "Invisible wall"
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name = "Invisible Wall"
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desc = "The mime's performance transmutates into physical reality."
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school = "mime"
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panel = "Mime"
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@@ -12,7 +12,7 @@
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range = 0
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cast_sound = null
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human_req = 1
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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@@ -60,3 +60,108 @@
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to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
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else
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to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
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//Advanced Mimery traitor item spells
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/obj/effect/proc_holder/spell/targeted/forcewall/mime
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name = "Invisible Greater Wall"
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desc = "Form an invisible three tile wide blockade."
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school = "mime"
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panel = "Mime"
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wall_type = /obj/effect/forcefield/mime/advanced
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invocation_type = "emote"
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invocation_emote_self = "<span class='notice'>You form a blockade in front of yourself.</span>"
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charge_max = 600
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sound = null
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clothes_req = FALSE
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range = -1
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include_user = TRUE
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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/obj/effect/proc_holder/spell/targeted/forcewall/mime/Click()
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if(usr && usr.mind)
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if(!usr.mind.miming)
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to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
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return
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invocation = "<B>[usr.real_name]</B> looks as if a blockade is in front of [usr.p_them()]."
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else
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invocation_type ="none"
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..()
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/obj/effect/proc_holder/spell/targeted/mime/fingergun
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name = "Finger Gun"
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desc = "Shoot stunning, invisible bullets out of your fingers! 6 bullets available per cast."
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school = "mime"
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panel = "Mime"
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clothes_req = 0
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charge_max = 600
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range = -1
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include_user = 1
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human_req = 1
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action_icon_state = "fingergun"
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action_background_icon_state = "bg_mime"
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var/gun = /obj/item/gun/projectile/revolver/fingergun
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/obj/effect/proc_holder/spell/targeted/mime/fingergun/cast(list/targets, mob/user = usr)
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for(var/mob/living/carbon/human/C in targets)
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if(!istype(C.get_active_hand(), gun) && !istype(C.get_inactive_hand(), gun))
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to_chat(user, "<span class='notice'>You draw your fingers!</span>")
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C.drop_item()
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C.put_in_hands(new gun)
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else
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to_chat(user, "<span class='notice'>Holster your fingers first.</span>")
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revert_cast(user)
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/obj/effect/proc_holder/spell/targeted/mime/fingergun/fake
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desc = "Pretend you're shooting bullets out of your fingers! 6 bullets available per cast."
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gun = /obj/item/gun/projectile/revolver/fingergun/fake
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/obj/item/spellbook/oneuse/mime
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spell = /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall
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spellname = "Invisible Wall"
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name = "Miming Manual : "
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desc = "It contains various pictures of mimes mid-performance, aswell as some illustrated tutorials."
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icon_state = "bookmime"
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/obj/item/spellbook/oneuse/mime/attack_self(mob/user)
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var/obj/effect/proc_holder/spell/S = new spell
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for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
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if(knownspell.type == S.type)
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if(user.mind)
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to_chat(user, "<span class='notice'>You've already read this one.</span>")
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return
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if(used)
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recoil(user)
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else
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user.mind.AddSpell(S)
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to_chat(user, "<span class='notice'>You flip through the pages. Your understanding of the boundaries of reality increases. You can cast [spellname]!</span>")
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user.create_attack_log("<font color='orange'>[key_name(user)] learned the spell [spellname] ([S]).</font>")
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onlearned(user)
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/obj/item/spellbook/oneuse/mime/recoil(mob/user)
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to_chat(user, "<span class='notice'>You flip through the pages. Nothing of interest to you.</span>")
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/obj/item/spellbook/oneuse/mime/onlearned(mob/user)
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used = 1
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var/obj/effect/proc_holder/spell/S = new /obj/effect/proc_holder/spell/targeted/mime/speak
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for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
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if(knownspell.type == S.type)
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return
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user.mind.AddSpell(S) //add vow of silence if not known by user
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to_chat(user, "<span class='notice'>You have learned how to use silence to improve your performance.</span>")
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/obj/item/spellbook/oneuse/mime/fingergun
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spell = /obj/effect/proc_holder/spell/targeted/mime/fingergun
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spellname = "Finger Gun"
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desc = "It contains illustrations of guns and how to mime them."
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/obj/item/spellbook/oneuse/mime/fingergun/fake
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spell = /obj/effect/proc_holder/spell/targeted/mime/fingergun/fake
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/obj/item/spellbook/oneuse/mime/greaterwall
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spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime
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spellname = "Invisible Greater Wall"
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desc = "It contains illustrations of the great walls of human history."
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@@ -166,6 +166,32 @@
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action_icon_state = "shield"
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cast_sound = 'sound/magic/ForceWall.ogg'
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/obj/effect/proc_holder/spell/targeted/forcewall
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name = "Greater Forcewall"
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desc = "Create a magical barrier that only you can pass through."
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school = "transmutation"
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charge_max = 100
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clothes_req = FALSE
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invocation = "TARCOL MINTI ZHERI"
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invocation_type = "shout"
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sound = 'sound/magic/ForceWall.ogg'
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action_icon_state = "shield"
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range = -1
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include_user = TRUE
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cooldown_min = 50 //12 deciseconds reduction per rank
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var/wall_type = /obj/effect/forcefield/wizard
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/obj/effect/proc_holder/spell/targeted/forcewall/cast(list/targets,mob/user = usr)
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new wall_type(get_turf(user),user)
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if(user.dir == SOUTH || user.dir == NORTH)
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new wall_type(get_step(user, EAST),user)
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new wall_type(get_step(user, WEST),user)
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else
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new wall_type(get_step(user, NORTH),user)
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new wall_type(get_step(user, SOUTH),user)
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/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
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name = "Stop Time"
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desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
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