Syndicate simple animals will only attempt to destroy obstacles when chasing a target. Now the away missions wont start horribly smashed up.

Committing Brotemis's away mission and related code. I think he wanted to make a few more changes, but it should be functional.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5085 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-11-16 02:32:38 +00:00
parent 5ba2a398a1
commit a814ff7be4
13 changed files with 993 additions and 10 deletions
+15
View File
@@ -35,6 +35,16 @@
spawn(0)
del(src)
/obj/effect/mine/proc/triggerrad1(obj)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
obj:radiation += 5000
randmutb(obj)
domutcheck(obj,null)
spawn(0)
del(src)
/obj/effect/mine/proc/triggerstun(obj)
if(ismob(obj))
var/mob/M = obj
@@ -103,6 +113,11 @@
icon_state = "uglymine"
triggerproc = "triggerrad"
/obj/effect/mine/meatgrinder
name = "Meat Grinder"
icon_state = "uglymine"
triggerproc = "triggerrad1"
/obj/effect/mine/plasma
name = "Plasma Mine"
icon_state = "uglymine"