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Object Spell System v1.04
Fixed a few bugs. v1.1 will involve reworking the classes because disintegrate being only a few var-edits away from heal is silly. Admin-controlled objects now pass through dense things if they themselves aren't dense. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1419 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1711,7 +1711,11 @@
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/client/Move(n, direct)
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if(src.mob.control_object) // Hacking in something to control objects -- TLE
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src.mob.control_object.Move(get_step(src.mob.control_object, direct),direct)
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if(src.mob.control_object.density)
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step(src.mob.control_object,direct)
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src.mob.control_object.dir = direct
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else
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src.mob.control_object.loc = get_step(src.mob.control_object,direct)
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if(istype(src.mob, /mob/dead/observer))
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return src.mob.Move(n,direct)
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if (src.moving)
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