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TG: -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not
have indicators like trays do! Watch your plants carefully! -Added money trees. When life gives you lemons, mutate them into cash. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. -Raised the passive species-mutation chance slightly. -Fixed a goof I made before when I was editing poppies. Woops. -Changed the name of "Generic Weeds". -Normalized grass harvests. -Couple of typo fixes. -Updooted my changelog. Revision: r3495 Author: d_h2...@yahoo.com
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@@ -37,4 +37,59 @@
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if(istype(target, /mob/living))
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var/mob/M = target
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M.bodytemperature = temperature
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return 1
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return 1
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/obj/item/projectile/energy/floramut
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name = "alpha somatoray"
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icon_state = "energy"
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damage = 0
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damage_type = TOX
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nodamage = 1
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flag = "energy"
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/M = target
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if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
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if(prob(15))
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M.radiation += rand(10,30)
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M.Weaken(5)
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for (var/mob/V in viewers(src))
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V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
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if(prob(35))
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// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
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// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
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if(prob(80))
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randmutb(M)
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domutcheck(M,null)
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else
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randmutg(M)
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domutcheck(M,null)
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else
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M.adjustFireLoss(rand(5,15))
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M.show_message("\red The radiation beam singes you!")
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// for (var/mob/V in viewers(src))
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// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
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else if(istype(target, /mob/living/carbon/))
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// for (var/mob/V in viewers(src))
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// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
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M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
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else
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return 1
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/obj/item/projectile/energy/florayield
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name = "beta somatoray"
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icon_state = "energy2"
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damage = 0
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damage_type = TOX
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nodamage = 1
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flag = "energy"
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/M = target
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if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //These rays make plantmen fat.
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if(M.nutrition < 500) //sanity check
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M.nutrition += 30
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else if (istype(target, /mob/living/carbon/))
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M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
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else
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return 1
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