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-Fixed an issue where you couldn't send messages to people inside lockers.
-AI has to double click to move by turf. -If more than a certain number of alarms are triggered, the AI and Cyborg will instead receive a message saying how many alarms have been triggered and of which type, they will then get a link to the "view alarms" proc. This also counts for cleared alarms. -Fixed an issue with creating turfs and it not showing up on the camera. -Modified the "Communication Blackout" event. It will now notify the AI that comms are down, if it is var/silent. Increased the EMP duration for telecomm machines. -Updated the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4572 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -723,7 +723,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(signal)
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if(signal.data["done"])
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useTC = 1
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if(P.loc.z in signal.data["level"])
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var/turf/pos = get_turf(P)
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if(pos.z in signal.data["level"])
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useTC = 2
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//Let's make this barely readable
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if(signal.data["compression"] > 0)
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