-Fixed an issue where you couldn't send messages to people inside lockers.

-AI has to double click to move by turf.
-If more than a certain number of alarms are triggered, the AI and Cyborg will instead receive a message saying how many alarms have been triggered and of which type, they will then get a link to the "view alarms" proc. This also counts for cleared alarms.
-Fixed an issue with creating turfs and it not showing up on the camera.
-Modified the "Communication Blackout" event. It will now notify the AI that comms are down, if it is var/silent. Increased the EMP duration for telecomm machines.
-Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4572 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-08-28 08:13:00 +00:00
parent a3ca5e7ded
commit a84ccb93ff
10 changed files with 110 additions and 19 deletions
+2 -1
View File
@@ -723,7 +723,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(signal)
if(signal.data["done"])
useTC = 1
if(P.loc.z in signal.data["level"])
var/turf/pos = get_turf(P)
if(pos.z in signal.data["level"])
useTC = 2
//Let's make this barely readable
if(signal.data["compression"] > 0)