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Fixes a garrote runtime
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@@ -107,6 +107,12 @@
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return
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/obj/item/weapon/twohanded/garrote/process()
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if(!strangling)
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// Our mark got gibbed or similar
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update_icon()
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processing_objects.Remove(src)
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return
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if(!istype(loc, /mob/living/carbon/human))
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strangling = null
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