Improve polymorph randomness; add more potential transformations, including non-reproducing terrors. (#24206)

* Improve staff/wand of change random distribution.

* It's length() not .len

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* use 'as anything'

* add terrors to potential picks

* slightly better wording

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-11 12:52:37 -04:00
committed by GitHub
parent c8fbf175fd
commit a8537dba85
2 changed files with 70 additions and 50 deletions
@@ -1033,16 +1033,14 @@ It'll return null if the organ doesn't correspond, so include null checks when u
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/organ/external/affecting, intent, mob/living/carbon/human/H)
return
/proc/get_random_species(species_name = FALSE) // Returns a random non black-listed or hazardous species, either as a string or datum
/// Returns a list of names of non-blacklisted or hazardous species.
/proc/get_safe_species()
var/static/list/random_species = list()
if(!random_species.len)
for(var/thing in subtypesof(/datum/species))
var/datum/species/S = thing
if(!length(random_species))
for(var/datum/species/S as anything in subtypesof(/datum/species))
if(!initial(S.dangerous_existence) && !initial(S.blacklisted))
random_species += initial(S.name)
var/picked_species = pick(random_species)
var/datum/species/selected_species = GLOB.all_species[picked_species]
return species_name ? picked_species : selected_species.type
return random_species
/datum/species/proc/can_hear(mob/living/carbon/human/H)
. = FALSE
@@ -181,6 +181,36 @@
. = ..()
wabbajack(change)
GLOBAL_LIST_INIT(wabbajack_hostile_animals, list(
"carp" = /mob/living/simple_animal/hostile/carp,
"bear" = /mob/living/simple_animal/hostile/bear,
"mushroom" = /mob/living/simple_animal/hostile/mushroom,
"statue" = /mob/living/simple_animal/hostile/statue,
"bat" = /mob/living/simple_animal/hostile/scarybat,
"goat" = /mob/living/simple_animal/hostile/retaliate/goat,
"tomato" = /mob/living/simple_animal/hostile/killertomato,
"gorilla" = /mob/living/simple_animal/hostile/gorilla,
"kangaroo" = /mob/living/simple_animal/hostile/retaliate/kangaroo,
))
GLOBAL_LIST_INIT(wabbajack_docile_animals, list(
"parrot" = /mob/living/simple_animal/parrot,
"corgi" = /mob/living/simple_animal/pet/dog/corgi,
"crab" = /mob/living/simple_animal/crab,
"cat" = /mob/living/simple_animal/pet/cat,
"mouse" = /mob/living/simple_animal/mouse,
"chicken" = /mob/living/simple_animal/chicken,
"cow" = /mob/living/simple_animal/cow,
"lizard" = /mob/living/simple_animal/lizard,
"fox" = /mob/living/simple_animal/pet/dog/fox,
"chick" = /mob/living/simple_animal/chick,
"pug" = /mob/living/simple_animal/pet/dog/pug,
"turkey" = /mob/living/simple_animal/turkey,
"seal" = /mob/living/simple_animal/seal,
"bunny" = /mob/living/simple_animal/bunny,
"penguin" = /mob/living/simple_animal/pet/penguin/emperor,
))
/proc/wabbajack(mob/living/M, force_borg = FALSE, force_animal = FALSE)
if(istype(M) && M.stat != DEAD && !M.notransform)
M.notransform = TRUE
@@ -188,6 +218,8 @@
M.overlays.Cut()
M.invisibility = 101
var/list/random_species = get_safe_species()
if(isrobot(M))
var/mob/living/silicon/robot/Robot = M
QDEL_NULL(Robot.mmi)
@@ -195,6 +227,8 @@
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Don't transform back into our original species
random_species -= H.dna.species.name
// Make sure there are no organs or limbs to drop
for(var/t in H.bodyparts)
qdel(t)
@@ -206,11 +240,24 @@
var/mob/living/new_mob
var/randomize = pick("robot", "slime", "xeno", "human", "animal")
var/randomize = null
var/transform_weights = list(
"robot" = 4,
"slime" = 4,
"xeno" = 4,
"terror" = 4,
"human" = length(random_species),
// double animal weight to account for the absurd number of human species we have
"animal" = (length(GLOB.wabbajack_docile_animals) + length(GLOB.wabbajack_hostile_animals)) * 2,
)
if(force_borg)
randomize = "robot"
if(force_animal)
else if(force_animal)
randomize = "animal"
else
randomize = pickweight(transform_weights)
switch(randomize)
if("robot")
var/path
@@ -240,55 +287,30 @@
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = TRUE
to_chat(M, "<span class='userdanger'>Your consciousness is subsumed by a distant hivemind... you feel murderous hostility towards non-xenomorph life!</span>")
if("terror")
var/terror_type = pick(
/mob/living/simple_animal/hostile/poison/terror_spider/red,
/mob/living/simple_animal/hostile/poison/terror_spider/brown,
/mob/living/simple_animal/hostile/poison/terror_spider/gray,
/mob/living/simple_animal/hostile/poison/terror_spider/black)
new_mob = new terror_type(M.loc)
to_chat(M, "<span class='userdanger'>Your consciousness is subsumed by a distant hivemind... you feel murderous hostility towards all non-terror-spider lifeforms!</span>")
if("animal")
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato", "gorilla")
switch(beast)
if("carp")
new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear")
new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom")
new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue")
new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
if("bat")
new_mob = new /mob/living/simple_animal/hostile/scarybat(M.loc)
if("goat")
new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc)
if("tomato")
new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc)
if("gorilla")
new_mob = new /mob/living/simple_animal/hostile/gorilla(M.loc)
var/beast = pick(GLOB.wabbajack_hostile_animals)
var/beast_type = GLOB.wabbajack_hostile_animals[beast]
new_mob = new beast_type(M.loc)
else
var/animal = pick("parrot", "corgi", "crab", "pug", "cat", "mouse", "chicken", "cow", "lizard", "chick", "fox")
switch(animal)
if("parrot")
new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi")
new_mob = new /mob/living/simple_animal/pet/dog/corgi(M.loc)
if("crab")
new_mob = new /mob/living/simple_animal/crab(M.loc)
if("cat")
new_mob = new /mob/living/simple_animal/pet/cat(M.loc)
if("mouse")
new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken")
new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow")
new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard")
new_mob = new /mob/living/simple_animal/lizard(M.loc)
if("fox")
new_mob = new /mob/living/simple_animal/pet/dog/fox(M.loc)
else
new_mob = new /mob/living/simple_animal/chick(M.loc)
var/animal = pick(GLOB.wabbajack_docile_animals)
var/animal_type = GLOB.wabbajack_docile_animals[animal]
new_mob = new animal_type(M.loc)
new_mob.universal_speak = TRUE
if("human")
new_mob = new /mob/living/carbon/human(M.loc)
var/mob/living/carbon/human/H = new_mob
var/datum/character_save/S = new //Randomize appearance for the human
S.species = get_random_species(TRUE)
S.species = pick(random_species)
S.randomise()
S.copy_to(new_mob)
randomize = H.dna.species.name