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Makes Hulk Attacking Less Snowflakey
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@@ -313,7 +313,7 @@
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egg_list.Cut() //Destroy any excess eggs, clearing the egg_list
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/obj/machinery/fishtank/proc/harvest_fish(var/mob/user)
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if(fish_count <= 0) //Can't catch non-existant fish!
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if(fish_count <= 0) //Can't catch non-existant fish!
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to_chat(usr, "There are no fish in \the [src] to catch!")
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return
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var/list/fish_names_list = list()
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@@ -574,11 +574,7 @@
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attack_generic(user, rand(10, 15))
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/obj/machinery/fishtank/attack_hand(mob/user as mob)
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if(HULK in user.mutations)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
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user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
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destroy()
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else if(usr.a_intent == INTENT_HARM)
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if(usr.a_intent == INTENT_HARM)
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user.changeNext_move(CLICK_CD_MELEE)
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playsound(get_turf(src), 'sound/effects/glassknock.ogg', 80, 1)
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usr.visible_message("<span class='danger'>[usr.name] bangs against the [src.name]!</span>", \
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@@ -590,7 +586,6 @@
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usr.visible_message("[usr.name] taps on the [src.name].", \
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"You tap on the [src.name].", \
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"You hear a knocking sound.")
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return
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/obj/machinery/fishtank/proc/hit(var/damage, var/sound_effect = 1)
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cur_health = max(0, cur_health - damage)
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