From 7675472393d25c960fdec1e3391a3f3767f196a7 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Tue, 10 Jan 2012 23:14:43 -0700 Subject: [PATCH] Bugfix for radiation belts being insane. --- code/game/events/Events/RadiationBelt.dm | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/code/game/events/Events/RadiationBelt.dm b/code/game/events/Events/RadiationBelt.dm index 444dddcb7af..247b4fc14fc 100644 --- a/code/game/events/Events/RadiationBelt.dm +++ b/code/game/events/Events/RadiationBelt.dm @@ -5,14 +5,7 @@ Tick() for(var/mob/living/carbon/L in world) - L.radiation += rand(1,7) - if (L && prob(4)) - if (prob(75)) - randmutb(L) - domutcheck(L,null,1) - else - randmutg(L) - domutcheck(L,null,1) + L.apply_effect(rand(1,7), IRRADIATE) Die() command_alert("The station has cleared the radiation belt", "Medical Alert")