mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Updates the buildmode tool to allow for better area generator testing
This commit is contained in:
+313
-266
@@ -3,225 +3,274 @@
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#define VAR_BUILDMODE 3
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#define THROW_BUILDMODE 4
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#define AREA_BUILDMODE 5
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#define NUM_BUILDMODES 5
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#define COPY_BUILDMODE 6
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#define NUM_BUILDMODES 6
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/proc/togglebuildmode(mob/M as mob in player_list)
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set name = "Toggle Build Mode"
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set category = "Special Verbs"
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if(M.client)
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if(M.client.buildmode)
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log_admin("[key_name(usr)] has left build mode.")
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M.client.buildmode = 0
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M.client.show_popup_menus = 1
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for(var/obj/effect/bmode/buildholder/H)
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if(H.cl == M.client)
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qdel(H)
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else
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message_admins("[key_name_admin(usr)] has entered build mode.")
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log_admin("[key_name(usr)] has entered build mode.")
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M.client.buildmode = 1
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M.client.show_popup_menus = 0
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var/obj/effect/bmode/buildholder/H = new/obj/effect/bmode/buildholder()
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var/obj/effect/bmode/builddir/A = new/obj/effect/bmode/builddir(H)
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A.master = H
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var/obj/effect/bmode/buildhelp/B = new/obj/effect/bmode/buildhelp(H)
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B.master = H
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var/obj/effect/bmode/buildmode/C = new/obj/effect/bmode/buildmode(H)
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C.master = H
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var/obj/effect/bmode/buildquit/D = new/obj/effect/bmode/buildquit(H)
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D.master = H
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H.builddir = A
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H.buildhelp = B
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H.buildmode = C
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H.buildquit = D
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M.client.screen += A
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M.client.screen += B
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M.client.screen += C
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M.client.screen += D
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H.cl = M.client
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/obj/effect/bmode //Cleaning up the tree a bit
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density = 1
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anchored = 1
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layer = 20
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dir = NORTH
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/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/obj/effect/bmode/buildholder/master = null
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var/datum/buildmode/bd
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/obj/effect/bmode/Destroy()
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if(master && master.cl)
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master.cl.screen -= src
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master = null
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return ..()
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/obj/screen/buildmode/New(bld)
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..()
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bd = bld
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/obj/effect/bmode/builddir
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icon_state = "build"
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/obj/screen/buildmode/mode
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name = "Toggle Mode"
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icon_state = "buildmode1"
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screen_loc = "NORTH,WEST"
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/obj/effect/bmode/Click()
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switch(dir)
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if(NORTH)
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dir = EAST
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if(EAST)
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dir = SOUTH
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if(SOUTH)
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dir = WEST
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if(WEST)
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dir = SOUTHWEST
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if(SOUTHWEST)
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dir = NORTH
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return 1
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/obj/effect/bmode/buildhelp
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icon = 'icons/misc/buildmode.dmi'
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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/obj/effect/bmode/buildhelp/Click()
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switch(master.cl.buildmode)
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if(BASIC_BUILDMODE)
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usr << "\blue ***********************************************************"
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usr << "\blue Left Mouse Button = Construct / Upgrade"
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usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
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usr << "\blue Left Mouse Button + ctrl = R-Window"
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usr << "\blue Left Mouse Button + alt = Airlock"
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usr << ""
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usr << "\blue Use the button in the upper left corner to"
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usr << "\blue change the direction of built objects."
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usr << "\blue ***********************************************************"
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if(ADV_BUILDMODE)
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usr << "\blue ***********************************************************"
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usr << "\blue Right Mouse Button on buildmode button = Set object type"
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usr << "\blue Left Mouse Button on turf/obj = Place objects"
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usr << "\blue Right Mouse Button = Delete objects"
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usr << ""
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usr << "\blue Use the button in the upper left corner to"
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usr << "\blue change the direction of built objects."
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usr << "\blue ***********************************************************"
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if(VAR_BUILDMODE)
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usr << "\blue ***********************************************************"
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usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
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usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
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usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
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usr << "\blue ***********************************************************"
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if(THROW_BUILDMODE)
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usr << "\blue ***********************************************************"
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usr << "\blue Left Mouse Button on turf/obj/mob = Select"
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usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
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usr << "\blue ***********************************************************"
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if(AREA_BUILDMODE)
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usr << "\blue ***********************************************************"
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usr << "\blue Left Mouse Button on turf/obj/mob = Select corner"
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usr << "\blue Right Mouse Button on buildmode button = Select generator"
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usr << "\blue ***********************************************************"
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return 1
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/obj/effect/bmode/buildquit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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/obj/effect/bmode/buildquit/Click()
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togglebuildmode(master.cl.mob)
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return 1
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/obj/effect/bmode/buildholder
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density = 0
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anchored = 1
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var/client/cl = null
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var/obj/effect/bmode/builddir/builddir = null
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var/obj/effect/bmode/buildhelp/buildhelp = null
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var/obj/effect/bmode/buildmode/buildmode = null
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var/obj/effect/bmode/buildquit/buildquit = null
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var/atom/movable/throw_atom = null
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var/turf/cornerA = null
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var/turf/cornerB = null
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var/generator_path = null
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/obj/effect/bmode/buildholder/Destroy()
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qdel(builddir)
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builddir = null
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qdel(buildhelp)
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buildhelp = null
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qdel(buildmode)
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buildmode = null
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qdel(buildquit)
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buildquit = null
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throw_atom = null
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cl = null
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return ..()
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/obj/effect/bmode/buildmode
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icon_state = "buildmode1"
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screen_loc = "NORTH,WEST+2"
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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/obj/effect/bmode/buildmode/Click(location, control, params)
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/obj/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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master.cl.buildmode = (master.cl.buildmode % NUM_BUILDMODES) +1
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src.icon_state = "buildmode[master.cl.buildmode]"
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bd.toggle_modes()
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else if(pa.Find("right"))
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switch(master.cl.buildmode)
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if(BASIC_BUILDMODE)
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return 1
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if(ADV_BUILDMODE)
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objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
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if(!ispath(objholder))
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(VAR_BUILDMODE)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
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if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return 1
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switch(thetype)
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if("text")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
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if("number")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
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if("mob-reference")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
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if("obj-reference")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
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if(AREA_BUILDMODE)
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var/list/gen_paths = subtypesof(/datum/mapGenerator)
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var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
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if(!type) return
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master.generator_path = type
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bd.change_settings(usr)
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update_icon()
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return 1
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/obj/screen/buildmode/mode/update_icon()
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icon_state = "buildmode[bd.mode]"
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return
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/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
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var/obj/effect/bmode/buildholder/holder = null
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for(var/obj/effect/bmode/buildholder/H)
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if(H.cl == user.client)
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holder = H
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break
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if(!holder) return
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var/list/pa = params2list(params)
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/obj/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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if(istype(object,/obj/effect/bmode))
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return
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/obj/screen/buildmode/help/Click()
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bd.show_help(usr)
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return 1
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switch(buildmode)
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/obj/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/obj/screen/buildmode/bdir/update_icon()
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dir = bd.build_dir
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return
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/obj/screen/buildmode/bdir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/obj/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/obj/screen/buildmode/quit/Click()
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bd.quit()
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return 1
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/obj/screen/buildmode/dir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/obj/effect/buildmode_reticule
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var/image/I
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var/client/cl
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/obj/effect/buildmode_reticule/New(var/turf/t, var/client/c)
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loc = t
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I = image('icons/mob/blob.dmi', t, "marker",19.0,2) // Sprite reuse wooo
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cl = c
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cl.images += I
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/obj/effect/buildmode_reticule/proc/deselect()
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qdel(src)
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/obj/effect/buildmode_reticule/Destroy()
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cl.images -= I
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cl = null
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qdel(I)
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/datum/buildmode
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var/mode = BASIC_BUILDMODE
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var/client/holder = null
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var/list/obj/screen/buttons = list()
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var/build_dir = SOUTH
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var/atom/movable/throw_atom = null
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var/obj/effect/buildmode_reticule/cornerA = null
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var/obj/effect/buildmode_reticule/cornerB = null
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var/generator_path = null
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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var/atom/movable/stored = null
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/datum/buildmode/New(client/c)
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create_buttons()
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holder = c
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holder.click_intercept = src
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holder.show_popup_menus = 0
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holder.screen += buttons
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/datum/buildmode/proc/quit()
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holder.screen -= buttons
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holder.click_intercept = null
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holder.show_popup_menus = 1
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qdel(src)
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/datum/buildmode/Destroy()
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stored = null
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Reset()
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for(var/button in buttons)
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qdel(button)
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/datum/buildmode/proc/create_buttons()
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buttons += new /obj/screen/buildmode/mode(src)
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buttons += new /obj/screen/buildmode/help(src)
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buttons += new /obj/screen/buildmode/bdir(src)
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buttons += new /obj/screen/buildmode/quit(src)
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/datum/buildmode/proc/toggle_modes()
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mode = (mode % NUM_BUILDMODES) +1
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Reset()
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return
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/datum/buildmode/proc/show_help(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>"
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user << "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>"
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user << "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>"
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user << "<span class='notice'>Left Mouse Button + alt = Airlock</span>"
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user << ""
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user << "<span class='notice'>Use the button in the upper left corner to</span>"
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user << "<span class='notice'>change the direction of built objects.</span>"
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user << "<span class='notice'>***********************************************************</span>"
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if(ADV_BUILDMODE)
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>"
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user << "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>"
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user << "<span class='notice'>Right Mouse Button = Delete objects</span>"
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user << ""
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user << "<span class='notice'>Use the button in the upper left corner to</span>"
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user << "<span class='notice'>change the direction of built objects.</span>"
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user << "<span class='notice'>***********************************************************</span>"
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if(VAR_BUILDMODE)
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>"
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user << "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>"
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user << "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>"
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user << "<span class='notice'>***********************************************************</span>"
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if(THROW_BUILDMODE)
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>"
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user << "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>"
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user << "<span class='notice'>***********************************************************</span>"
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if(AREA_BUILDMODE)
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>"
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user << "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>"
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user << "<span class='notice'>***********************************************************</span>"
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if(COPY_BUILDMODE)
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user << "<span class='notice'>***********************************************************</span>"
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user << "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>"
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user << "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>"
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user << "<span class='notice'>***********************************************************</span>"
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/datum/buildmode/proc/change_settings(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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return 1
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if(ADV_BUILDMODE)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(VAR_BUILDMODE)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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varholder = input(user,"Enter variable name:" ,"Name", "name")
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if(varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return 1
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switch(thetype)
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if("text")
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valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
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if("number")
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valueholder = input(user,"Enter variable value:" ,"Value", 123) as num
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if("mob-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as mob in mob_list
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if("obj-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
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if(AREA_BUILDMODE)
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var/list/gen_paths = subtypesof(/datum/mapGenerator)
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var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
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if(!type) return
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generator_path = type
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cornerA = null
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cornerB = null
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/datum/buildmode/proc/change_dir()
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switch(build_dir)
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if(NORTH)
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build_dir = EAST
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if(EAST)
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build_dir = SOUTH
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if(SOUTH)
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build_dir = WEST
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if(WEST)
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build_dir = NORTHWEST
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if(NORTHWEST)
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build_dir = NORTH
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return 1
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/datum/buildmode/proc/deselect_region()
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qdel(cornerA)
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||||
cornerA = null
|
||||
qdel(cornerB)
|
||||
cornerB = null
|
||||
|
||||
/datum/buildmode/proc/Reset()//Reset temporary variables
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode/proc/select_tile(var/turf/T)
|
||||
return new /obj/effect/buildmode_reticule(T, holder)
|
||||
|
||||
/proc/togglebuildmode(mob/M in player_list)
|
||||
set name = "Toggle Build Mode"
|
||||
set category = "Special Verbs"
|
||||
if(M.client)
|
||||
if(istype(M.client.click_intercept,/datum/buildmode))
|
||||
var/datum/buildmode/B = M.client.click_intercept
|
||||
B.quit()
|
||||
log_admin("[key_name(usr)] has left build mode.")
|
||||
else
|
||||
new/datum/buildmode(M.client)
|
||||
message_admins("[key_name(usr)] has entered build mode.")
|
||||
log_admin("[key_name(usr)] has entered build mode.")
|
||||
|
||||
/datum/buildmode/proc/InterceptClickOn(user,params,atom/object) //Click Intercept
|
||||
var/list/pa = params2list(params)
|
||||
var/right_click = pa.Find("right")
|
||||
var/left_click = pa.Find("left")
|
||||
var/alt_click = pa.Find("alt")
|
||||
var/ctrl_click = pa.Find("ctrl")
|
||||
|
||||
. = 1
|
||||
switch(mode)
|
||||
if(BASIC_BUILDMODE)
|
||||
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
|
||||
var/turf/T = object
|
||||
if(istype(object,/turf/space))
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
@@ -229,10 +278,10 @@
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else if(istype(object,/turf/simulated/wall))
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
log_admin("Build Mode: [key_name(usr)] built [T] at ([T.x],[T.y],[T.z])")
|
||||
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
|
||||
return
|
||||
else if(pa.Find("right"))
|
||||
log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
else if(right_click)
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
if(istype(object,/turf/simulated/wall))
|
||||
var/turf/T = object
|
||||
T.ChangeTurf(/turf/simulated/floor/plasteel)
|
||||
@@ -245,11 +294,11 @@
|
||||
else if(istype(object,/obj))
|
||||
qdel(object)
|
||||
return
|
||||
else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
|
||||
log_admin("Build Mode: [key_name(usr)] built an airlock at ([object.x],[object.y],[object.z])")
|
||||
else if(istype(object,/turf) && alt_click && left_click)
|
||||
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
|
||||
new/obj/machinery/door/airlock(get_turf(object))
|
||||
else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
|
||||
switch(holder.builddir.dir)
|
||||
else if(istype(object,/turf) && ctrl_click && left_click)
|
||||
switch(build_dir)
|
||||
if(NORTH)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = NORTH
|
||||
@@ -262,76 +311,74 @@
|
||||
if(WEST)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = WEST
|
||||
if(SOUTHWEST)
|
||||
new/obj/structure/window/full/reinforced(get_turf(object))
|
||||
log_admin("Build Mode: [key_name(usr)] built a window at ([object.x],[object.y],[object.z])")
|
||||
if(NORTHWEST)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = NORTHWEST
|
||||
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
|
||||
|
||||
if(ADV_BUILDMODE)
|
||||
if(pa.Find("left"))
|
||||
if(ispath(holder.buildmode.objholder,/turf))
|
||||
if(left_click)
|
||||
if(ispath(objholder,/turf))
|
||||
var/turf/T = get_turf(object)
|
||||
log_admin("Build Mode: [key_name(usr)] modified [T] ([T.x],[T.y],[T.z]) to [holder.buildmode.objholder]")
|
||||
T.ChangeTurf(holder.buildmode.objholder)
|
||||
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
|
||||
T.ChangeTurf(objholder)
|
||||
else
|
||||
var/obj/A = new holder.buildmode.objholder (get_turf(object))
|
||||
A.dir = holder.builddir.dir
|
||||
log_admin("Build Mode: [key_name(usr)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [holder.builddir.dir]")
|
||||
else if(pa.Find("right"))
|
||||
var/obj/A = new objholder (get_turf(object))
|
||||
A.dir = build_dir
|
||||
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
|
||||
else if(right_click)
|
||||
if(isobj(object))
|
||||
log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
|
||||
qdel(object)
|
||||
|
||||
if(VAR_BUILDMODE)
|
||||
if(pa.Find("left")) //I cant believe this shit actually compiles.
|
||||
if(object.vars.Find(holder.buildmode.varholder))
|
||||
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
|
||||
object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
|
||||
if(left_click) //I cant believe this shit actually compiles.
|
||||
if(object.vars.Find(varholder))
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
object.vars[varholder] = valueholder
|
||||
else
|
||||
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
|
||||
if(pa.Find("right"))
|
||||
if(object.vars.Find(holder.buildmode.varholder))
|
||||
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
|
||||
object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
|
||||
user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
|
||||
if(right_click)
|
||||
if(object.vars.Find(varholder))
|
||||
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
object.vars[varholder] = initial(object.vars[varholder])
|
||||
else
|
||||
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
|
||||
user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
|
||||
|
||||
if(THROW_BUILDMODE)
|
||||
if(pa.Find("left"))
|
||||
if(left_click)
|
||||
if(isturf(object))
|
||||
return
|
||||
holder.throw_atom = object
|
||||
if(pa.Find("right"))
|
||||
if(holder.throw_atom)
|
||||
holder.throw_atom.throw_at(object, 10, 1)
|
||||
log_admin("Build Mode: [key_name(usr)] threw [holder.throw_atom] at [object] ([object.x],[object.y],[object.z])")
|
||||
throw_atom = object
|
||||
if(right_click)
|
||||
if(throw_atom)
|
||||
throw_atom.throw_at(object, 10, 1,user)
|
||||
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
|
||||
if(AREA_BUILDMODE)
|
||||
if(!holder.cornerA)
|
||||
holder.cornerA = get_turf(object)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object))
|
||||
return
|
||||
if(holder.cornerA && !holder.cornerB)
|
||||
holder.cornerB = get_turf(object)
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = select_tile(get_turf(object))
|
||||
if(left_click) //rectangular
|
||||
if(cornerA && cornerB)
|
||||
if(!generator_path)
|
||||
user << "<span class='warning'>Select generator type first.</span>"
|
||||
else
|
||||
var/datum/mapGenerator/G = new generator_path
|
||||
G.defineRegion(cornerA.loc,cornerB.loc,1)
|
||||
G.generate()
|
||||
deselect_region()
|
||||
return
|
||||
|
||||
if(pa.Find("left")) //rectangular
|
||||
if(holder.cornerA && holder.cornerB)
|
||||
if(!holder.generator_path)
|
||||
usr << "<span class='warning'>Select generator type first.</span>"
|
||||
var/datum/mapGenerator/G = new holder.generator_path
|
||||
G.defineRegion(holder.cornerA,holder.cornerB,1)
|
||||
G.generate()
|
||||
holder.cornerA = null
|
||||
holder.cornerB = null
|
||||
return
|
||||
/* Something wrong with this, will check later
|
||||
if(pa.Find("right")) // circular
|
||||
if(holder.cornerA && holder.cornerB)
|
||||
if(!holder.generator_path)
|
||||
usr << "<span class='warning'>Select generator type first.</span>"
|
||||
var/datum/mapGenerator/G = new holder.generator_path
|
||||
G.defineCircularRegion(holder.cornerA,holder.cornerB,1)
|
||||
G.generate()
|
||||
holder.cornerA = null
|
||||
holder.cornerB = null
|
||||
return
|
||||
*/
|
||||
//Something wrong - Reset
|
||||
holder.cornerA = null
|
||||
holder.cornerB = null
|
||||
deselect_region()
|
||||
if(COPY_BUILDMODE)
|
||||
if(left_click)
|
||||
var/turf/T = get_turf(object)
|
||||
if(stored)
|
||||
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
|
||||
else if(right_click)
|
||||
if(ismovableatom(object)) // No copying turfs for now.
|
||||
user << "<span class='notice'>[object] set as template.</span>"
|
||||
stored = object
|
||||
|
||||
Reference in New Issue
Block a user