diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 973b8de1d61..5bf46648228 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -23,7 +23,7 @@ "diamond"=0, "plasma"=0, "uranium"=0, - "bananium"=0 + //"bananium"=0 No need to state what it can no longer hold ) var/res_max_amount = 200000 var/datum/research/files @@ -89,7 +89,7 @@ /obj/item/mecha_parts/part/durand_right_leg, /obj/item/mecha_parts/part/durand_armour ), - "H.O.N.K"=list( + /*"H.O.N.K"=list( /obj/item/mecha_parts/chassis/honker, /obj/item/mecha_parts/part/honker_torso, /obj/item/mecha_parts/part/honker_head, @@ -97,7 +97,7 @@ /obj/item/mecha_parts/part/honker_right_arm, /obj/item/mecha_parts/part/honker_left_leg, /obj/item/mecha_parts/part/honker_right_leg - ), + ), No need for HONK stuff*/ "Exosuit Equipment"=list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill, @@ -111,9 +111,9 @@ ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar, - /obj/item/mecha_parts/mecha_equipment/weapon/honker + ///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar, HONK-related mech part + ///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar, Also HONK-related + ///obj/item/mecha_parts/mecha_equipment/weapon/honker Thirdly HONK-related ), "Robotic Upgrade Modules" = list( @@ -680,8 +680,8 @@ type = /obj/item/stack/sheet/mineral/plasma if("uranium") type = /obj/item/stack/sheet/mineral/uranium - if("bananium") - type = /obj/item/stack/sheet/mineral/clown + /*if("bananium") + type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/ else return 0 var/result = 0 @@ -739,9 +739,9 @@ if(src.resources["diamond"] >= 2000) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) G.amount = round(src.resources["diamond"] / G.perunit) - if(src.resources["bananium"] >= 2000) + /*if(src.resources["bananium"] >= 2000) var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc) - G.amount = round(src.resources["bananium"] / G.perunit) + G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/ del(src) return 1 else @@ -765,8 +765,8 @@ material = "metal" if(/obj/item/stack/sheet/glass) material = "glass" - if(/obj/item/stack/sheet/mineral/clown) - material = "bananium" + /*if(/obj/item/stack/sheet/mineral/clown) + material = "bananium"*/ if(/obj/item/stack/sheet/mineral/uranium) material = "uranium" else