From 8c6c03c9d669a88a0635b0dba1789eb8376a3b18 Mon Sep 17 00:00:00 2001 From: Ispil Date: Thu, 4 Jul 2013 00:28:40 -0700 Subject: [PATCH] Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. --- code/game/mecha/mech_fabricator.dm | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 973b8de1d61..5bf46648228 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -23,7 +23,7 @@ "diamond"=0, "plasma"=0, "uranium"=0, - "bananium"=0 + //"bananium"=0 No need to state what it can no longer hold ) var/res_max_amount = 200000 var/datum/research/files @@ -89,7 +89,7 @@ /obj/item/mecha_parts/part/durand_right_leg, /obj/item/mecha_parts/part/durand_armour ), - "H.O.N.K"=list( + /*"H.O.N.K"=list( /obj/item/mecha_parts/chassis/honker, /obj/item/mecha_parts/part/honker_torso, /obj/item/mecha_parts/part/honker_head, @@ -97,7 +97,7 @@ /obj/item/mecha_parts/part/honker_right_arm, /obj/item/mecha_parts/part/honker_left_leg, /obj/item/mecha_parts/part/honker_right_leg - ), + ), No need for HONK stuff*/ "Exosuit Equipment"=list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill, @@ -111,9 +111,9 @@ ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar, - /obj/item/mecha_parts/mecha_equipment/weapon/honker + ///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar, HONK-related mech part + ///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar, Also HONK-related + ///obj/item/mecha_parts/mecha_equipment/weapon/honker Thirdly HONK-related ), "Robotic Upgrade Modules" = list( @@ -680,8 +680,8 @@ type = /obj/item/stack/sheet/mineral/plasma if("uranium") type = /obj/item/stack/sheet/mineral/uranium - if("bananium") - type = /obj/item/stack/sheet/mineral/clown + /*if("bananium") + type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/ else return 0 var/result = 0 @@ -739,9 +739,9 @@ if(src.resources["diamond"] >= 2000) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) G.amount = round(src.resources["diamond"] / G.perunit) - if(src.resources["bananium"] >= 2000) + /*if(src.resources["bananium"] >= 2000) var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc) - G.amount = round(src.resources["bananium"] / G.perunit) + G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/ del(src) return 1 else @@ -765,8 +765,8 @@ material = "metal" if(/obj/item/stack/sheet/glass) material = "glass" - if(/obj/item/stack/sheet/mineral/clown) - material = "bananium" + /*if(/obj/item/stack/sheet/mineral/clown) + material = "bananium"*/ if(/obj/item/stack/sheet/mineral/uranium) material = "uranium" else