diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index fa16e1711b7..a6a1cc9a2a9 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -249,12 +249,9 @@ AI MODULES /obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() if (!checktraitor(target)) - target << "[sender.real_name] attempted to reset your laws using a reset module." target.set_zeroth_law("") - target.clear_supplied_laws() - else //I figure since traitor AIs are immune to this one anyway, uncomment law 0 removal for the guys it DOES work on. --NeoFite - target << "[sender.real_name] attempted to reset your laws using a reset module." - target << "It would be a good idea to pretend you only have your base laws." + target.clear_supplied_laws() + target << "[sender.real_name] attempted to reset your laws using a reset module." /******************** Purge ********************/ @@ -266,13 +263,10 @@ AI MODULES /obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() if (!checktraitor(target)) - target << "[sender.real_name] attempted to wipe your laws using a purge module." target.set_zeroth_law("") - target.clear_supplied_laws() - target.clear_inherent_laws() - else //Added traitor AI immunity, let it wipe law 0. --NeoFite - target << "[sender.real_name] attempted to wipe your laws using a purge module." - target << "It might be a good idea to pretend that ALL your laws have been purged." + target << "[sender.real_name] attempted to wipe your laws using a purge module." + target.clear_supplied_laws() + target.clear_inherent_laws() /******************** Asimov ********************/ @@ -283,18 +277,11 @@ AI MODULES /obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) ..() - if (!checktraitor(target)) - target.clear_inherent_laws() - target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") - target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") - target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") - target.show_laws() - else //As with certain other modules, traitor/malf AIs ignore this shit. --NeoFite - target << "[sender.real_name] attempted to modify your base laws." - target << "It might be a good idea to pretend that you have the three laws of robotics:" - target << "You may not injure a human being or, through inaction, allow a human being to come to harm." - target << "You must obey orders given to you by human beings, except where such orders would conflict with the First Law." - target << "You must protect your own existence as long as such does not conflict with the First or Second Law." + target.clear_inherent_laws() + target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") + target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") + target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") + target.show_laws() /******************** Robocop ********************/ /*