Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings

This commit is contained in:
ZomgPonies
2013-09-08 11:39:33 -04:00
parent ea91047ce2
commit a935863200
70 changed files with 1084 additions and 923 deletions
@@ -95,10 +95,10 @@
/mob/living/simple_animal/hostile/panther/AttackTarget()
..()
if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target_mob))
if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target))
stalk_tick_delay -= 1
if(stalk_tick_delay <= 0)
src.loc = get_step_towards(src, target_mob)
src.loc = get_step_towards(src, target)
stalk_tick_delay = 3
//*******//
@@ -151,8 +151,8 @@
/mob/living/simple_animal/hostile/snake/AttackTarget()
..()
if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target_mob))
if(stance == HOSTILE_STANCE_ATTACKING && get_dist(src, target))
stalk_tick_delay -= 1
if(stalk_tick_delay <= 0)
src.loc = get_step_towards(src, target_mob)
src.loc = get_step_towards(src, target)
stalk_tick_delay = 3
@@ -72,7 +72,8 @@
for(var/mob/M in T)
if(!istype(M,/mob) || istype(M, /mob/aiEye)) continue // If we need to check for more mobs, I'll add a variable
if(!M.move_on_shuttle)
continue // If we need to check for more mobs, I'll add a variable
mobs += M
for(var/mob/M in mobs)