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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
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@@ -309,11 +309,11 @@ client/proc/one_click_antag()
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/datum/admins/proc/makeAliens()
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alien_infestation(3)
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return 1
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/*
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/datum/admins/proc/makeSpaceNinja()
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space_ninja_arrival()
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return 1
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*/
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/datum/admins/proc/makeDeathsquad()
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var/list/mob/dead/observer/candidates = list()
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var/mob/dead/observer/theghost = null
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@@ -357,7 +357,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Ninja")
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/* if("Ninja")
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.internals.icon_state = "internal1"
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@@ -372,7 +372,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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new_character.loc = pick(latejoin)
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else if (ninjastart.len == 0)
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new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
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*/
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if("Death Commando")//Leaves them at late-join spawn.
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new_character.equip_death_commando()
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new_character.internal = new_character.s_store
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