From a9431fcecfc471937282c09d3c8e8eb7c7acdc9e Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Wed, 24 Oct 2012 23:06:41 +1000 Subject: [PATCH] removed immovable rod from occurring, removed space dust, doubled time between events Signed-off-by: Cael_Aislinn --- code/game/gamemodes/events.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 6a8487b5166..5cc0205695f 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -5,9 +5,9 @@ //and also to stop spawn copying variables from the game ticker spawn(3000) while(1) - if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station + /*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station spawn(1) - dust_swarm("weak") + dust_swarm("weak")*/ if (!event) //CARN: checks to see if random events are enabled. if(config.allow_random_events && prob(eventchance)) @@ -17,7 +17,7 @@ Holiday_Random_Event() else event = 0 - sleep(1200) + sleep(2400) /proc/event() event = 1 @@ -83,8 +83,8 @@ prison_break() if(9) carp_migration() - if(10) - immovablerod() + /*if(10) + immovablerod()*/ if(11) lightsout(1,2) if(12)