From a944cda68e4f30c763e2092713c63ab881c245a3 Mon Sep 17 00:00:00 2001 From: Segrain Date: Wed, 26 Jun 2013 16:12:32 +0300 Subject: [PATCH] Autopsy fix. --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index f5092f59325..cecf813dbce 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -95,7 +95,7 @@ if(status & ORGAN_BROKEN && prob(40) && brute) owner.emote("scream") //getting hit on broken hand hurts if(used_weapon) - add_autopsy_data(used_weapon, brute + burn) + add_autopsy_data("[used_weapon]", brute + burn) var/can_cut = (prob(brute*2) || sharp) && !(status & ORGAN_ROBOT) // If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking