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Fixes reverants in ghost mode getting gibbed (#25533)
* Fix * Lance clarification
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@@ -638,6 +638,8 @@
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M.buckled.unbuckle_mob(M, force = TRUE)
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.incorporeal_move || L.status_flags & GODMODE)
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continue
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L.stop_pulling()
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L.visible_message("<span class='warning'>[L] is hit by \
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a hyperspace ripple!</span>",
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