diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index caea9ea5ad7..f5abdaaf290 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -12,10 +12,12 @@ materials = list(MAT_GLASS = 500) var/obj/item/implant/imp - var/implant_type = /obj/item/implant + var/obj/item/implant/implant_type /obj/item/implantcase/Initialize(mapload) . = ..() + if(!implant_type) + return imp = new implant_type(src) update_state()