Moved Mail To just north of Cargo Bay.

Moved the Vacant office over by arrivals.
Merged Mail Sorter and Cargo Tech.
Cargo Techs now spawn with Mail Room access.
QM now spawns with Mail Room access.
Commented out the lockreset, lockenable, woodhit and pianocrash audio files from the respective lockers and piano smashing. It was causing compiling errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1547 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-05-08 01:46:05 +00:00
parent f53fa80544
commit a977ad9fcd
6 changed files with 6518 additions and 6539 deletions
+2 -2
View File
@@ -116,7 +116,7 @@ datum/song
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/fireaxe) && W.wielded == 1)
playsound(src.loc, 'woodhit.ogg', 50, 0)
//playsound(src.loc, 'woodhit.ogg', 50, 0) -- Causes Compiling Errors -Superxpdude
for(var/mob/O in viewers(user, null))
O.show_message(text("\red <B> [] forcefully slams the [] with the Fire axe!</B>", user, src), 1)
if(!src.broken) //we don't want an already damaged piano to be more damageable
@@ -124,7 +124,7 @@ datum/song
if(prob(src.hitstaken*8))
src.broken = 1
src.icon_state = "pianobroken"
playsound(src.loc, 'pianocrash.ogg', 50, 0)
//playsound(src.loc, 'pianocrash.ogg', 50, 0) -- Causes Commpiling Errors -Superxpdude
return
return
return