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@@ -1,6 +1,3 @@
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////////////////////////////////////////////////////////////////////////////////
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/// Syringes.
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////////////////////////////////////////////////////////////////////////////////
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#define SYRINGE_DRAW 0
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#define SYRINGE_INJECT 1
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#define SYRINGE_BROKEN 2
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@@ -12,14 +9,14 @@
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item_state = "syringe_0"
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icon_state = "0"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = null //list(5,10,15)
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possible_transfer_amounts = list()
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volume = 15
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w_class = WEIGHT_CLASS_TINY
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sharp = 1
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container_type = TRANSPARENT
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var/busy = 0
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sharp = TRUE
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var/busy = FALSE
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var/mode = SYRINGE_DRAW
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var/projectile_type = /obj/item/projectile/bullet/dart/syringe
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materials = list(MAT_METAL=10, MAT_GLASS=20)
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container_type = TRANSPARENT
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/obj/item/reagent_containers/syringe/New()
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..()
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@@ -39,25 +36,14 @@
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update_icon()
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/obj/item/reagent_containers/syringe/attack_self(mob/user)
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switch(mode)
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if(SYRINGE_DRAW)
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mode = SYRINGE_INJECT
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if(SYRINGE_INJECT)
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mode = SYRINGE_DRAW
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if(SYRINGE_BROKEN)
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return
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mode = !mode
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update_icon()
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/obj/item/reagent_containers/syringe/attack_hand()
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..()
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update_icon()
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/obj/item/reagent_containers/syringe/attack(mob/living/M, mob/living/user, def_zone)
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return
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/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
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if(istype(I,/obj/item/storage/bag))
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..()
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return
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/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
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@@ -69,13 +55,9 @@
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var/mob/living/L
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if(isliving(target))
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L = target
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if(!L.can_inject(user, 1))
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if(!L.can_inject(user, TRUE))
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return
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if(mode == SYRINGE_BROKEN)
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to_chat(user, "<span class='warning'>This syringe is broken!</span>")
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return
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switch(mode)
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if(SYRINGE_DRAW)
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@@ -88,15 +70,15 @@
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if(target != user)
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target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
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"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
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busy = 1
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busy = TRUE
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if(!do_mob(user, target))
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busy = 0
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busy = FALSE
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return
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if(reagents.holder_full())
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return
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busy = 0
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busy = FALSE
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if(L.transfer_blood_to(src, drawn_amount))
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user.visible_message("[user] takes a blood sample from [L].")
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user.visible_message("<span class='notice'>[user] takes a blood sample from [L].</span>")
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else
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to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
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@@ -105,15 +87,15 @@
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to_chat(user, "<span class='warning'>[target] is empty!</span>")
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return
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if(!target.is_drawable())
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if(!target.is_drawable(user))
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to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
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return
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var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution.</span>")
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
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if(reagents.holder_full())
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mode=!mode
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mode = !mode
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update_icon()
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if(SYRINGE_INJECT)
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@@ -121,17 +103,20 @@
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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return
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if(!L && !target.is_injectable())
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if(!L && !target.is_injectable(user)) //only checks on non-living mobs, due to how can_inject() handles
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to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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if(L) //living mob
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if(!L.can_inject(user, TRUE))
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return
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if(L != user)
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L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
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"<span class='userdanger'>[user] is trying to inject [L]!</span>")
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"<span class='userdanger'>[user] is trying to inject you!</span>")
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if(!do_mob(user, L))
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return
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if(!reagents.total_volume)
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@@ -148,155 +133,43 @@
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add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
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var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
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var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1)
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reagents.reaction(L, INGEST, fraction)
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reagents.trans_to(target, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
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if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
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if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
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mode = SYRINGE_DRAW
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update_icon()
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/obj/item/reagent_containers/syringe/update_icon()
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if(mode == SYRINGE_BROKEN)
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icon_state = "broken"
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overlays.Cut()
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return
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var/rounded_vol = round(reagents.total_volume,5)
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overlays.Cut()
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cut_overlays()
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var/rounded_vol
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if(reagents && reagents.total_volume)
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rounded_vol = Clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
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var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
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filling_overlay.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling_overlay)
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else
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rounded_vol = 0
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icon_state = "[rounded_vol]"
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item_state = "syringe_[rounded_vol]"
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if(ismob(loc))
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var/mob/M = loc
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var/injoverlay
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switch(mode)
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if(SYRINGE_DRAW)
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injoverlay = "draw"
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if(SYRINGE_INJECT)
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injoverlay = "inject"
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overlays += injoverlay
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icon_state = "[rounded_vol]"
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item_state = "syringe_[rounded_vol]"
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
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filling.icon_state = "syringe[rounded_vol]"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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/obj/item/reagent_containers/ld50_syringe
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name = "Lethal Injection Syringe"
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desc = "A syringe used for lethal injections."
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icon = 'icons/goonstation/objects/syringe.dmi'
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item_state = "syringe_0"
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icon_state = "0"
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amount_per_transfer_from_this = 50
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possible_transfer_amounts = null //list(5,10,15)
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volume = 50
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var/mode = SYRINGE_DRAW
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/obj/item/reagent_containers/ld50_syringe/on_reagent_change()
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/pickup(mob/user)
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. = ..()
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/dropped(mob/user)
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..()
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/attack_self(mob/user)
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mode = !mode
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/attack_hand()
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..()
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/attackby(obj/item/I, mob/user)
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return
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/obj/item/reagent_containers/ld50_syringe/afterattack(obj/target, mob/user , flag)
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if(!target.reagents)
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return
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switch(mode)
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if(SYRINGE_DRAW)
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='warning'>The syringe is full.</span>")
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return
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if(ismob(target))
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if(istype(target, /mob/living/carbon))//I Do not want it to suck 50 units out of people
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to_chat(usr, "This needle isn't designed for drawing blood.")
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return
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else //if not mob
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if(!target.reagents.total_volume)
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to_chat(user, "<span class='warning'>[target] is empty.</span>")
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return
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if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
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to_chat(user, "<span class='warning'>You cannot directly remove reagents from this object.</span>")
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return
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var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
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to_chat(user, "<span class='notice'>You fill the syringe with [trans] units of the solution.</span>")
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if(reagents.total_volume >= reagents.maximum_volume)
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mode=!mode
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update_icon()
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if(SYRINGE_INJECT)
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>The Syringe is empty.</span>")
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return
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if(istype(target, /obj/item/implantcase/chem))
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return
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if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/reagent_containers/food))
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to_chat(user, "<span class='warning'>You cannot directly fill this object.</span>")
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='warning'>[target] is full.</span>")
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return
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if(ismob(target) && target != user)
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("<span class='danger'>[] is trying to inject [] with a giant syringe!</span>", user, target), 1)
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if(!do_mob(user, target, 300)) return
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("<span class='warning'>[] injects [] with a giant syringe!</span>", user, target), 1)
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reagents.reaction(target, INGEST)
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if(ismob(target) && target == user)
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reagents.reaction(target, INGEST)
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spawn(5)
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var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
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if(reagents.total_volume >= reagents.maximum_volume && mode==SYRINGE_INJECT)
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mode = SYRINGE_DRAW
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update_icon()
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/obj/item/reagent_containers/ld50_syringe/update_icon()
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var/rounded_vol = round(reagents.total_volume,50)
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if(ismob(loc))
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var/mode_t
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switch(mode)
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if(SYRINGE_DRAW)
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mode_t = "d"
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if(SYRINGE_INJECT)
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mode_t = "i"
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icon_state = "[mode_t][rounded_vol]"
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else
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icon_state = "[rounded_vol]"
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item_state = "syringe_[rounded_vol]"
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add_overlay(injoverlay)
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M.update_inv_l_hand()
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M.update_inv_r_hand()
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/obj/item/reagent_containers/syringe/antiviral
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name = "Syringe (spaceacillin)"
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desc = "Contains antiviral agents."
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list_reagents = list("spaceacillin" = 15)
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/obj/item/reagent_containers/ld50_syringe/lethal
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list_reagents = list("cyanide" = 10, "neurotoxin2" = 40)
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/obj/item/reagent_containers/syringe/charcoal
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name = "Syringe (charcoal)"
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desc = "Contains charcoal - used to treat toxins and damage from toxins."
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@@ -342,4 +215,11 @@
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/obj/item/reagent_containers/syringe/pancuronium
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name = "pancuronium syringe"
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desc = "A powerful paralyzing poison."
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list_reagents = list("pancuronium" = 15)
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list_reagents = list("pancuronium" = 15)
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/obj/item/reagent_containers/syringe/lethal
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name = "lethal injection syringe"
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desc = "A syringe used for lethal injections. It can hold up to 50 units."
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amount_per_transfer_from_this = 50
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volume = 50
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list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)
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