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@@ -356,159 +356,159 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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job_clothes = H.mind.assigned_role
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switch(job_clothes)
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if("Head of Personnel")
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clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hop_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Nanotrasen Representative")
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clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
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if("Blueshield")
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clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "blueshield"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY)
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if("Magistrate")
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clothes_s = new /icon('icons/mob/uniform.dmi', "really_black_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "judge"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "really_black_suit_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "judge"), ICON_OVERLAY)
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if("Bartender")
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clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "ba_suit_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Botanist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hydroponics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Chef")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chef_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Janitor")
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clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "janitor_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Librarian")
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clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "red_suit_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Barber")
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clothes_s = new /icon('icons/mob/uniform.dmi', "barber_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "barber_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Clown")
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clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "clown_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "clown"), ICON_UNDERLAY)
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if("Mime")
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clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "mime_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Quartermaster")
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clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "qm_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Cargo Technician")
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clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "cargotech_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Shaft Miner")
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clothes_s = new /icon('icons/mob/uniform.dmi', "explorer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "explorer"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "explorer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY)
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if("Lawyer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Chaplain")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chapblack_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Research Director")
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clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "director_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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if("Scientist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "toxinswhite_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
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if("Chemist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chemistrywhite_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
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if("Chief Medical Officer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "cmo_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
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if("Medical Doctor")
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clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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if("Coroner")
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clothes_s = new /icon('icons/mob/uniform.dmi', "scrubsblack_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_mort_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "scrubsblack_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_mort_open"), ICON_OVERLAY)
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if("Geneticist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "geneticswhite_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
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if("Virologist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "virologywhite_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
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if("Psychiatrist")
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clothes_s = new /icon('icons/mob/uniform.dmi', "psych_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "psych_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_UNDERLAY)
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if("Paramedic")
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clothes_s = new /icon('icons/mob/uniform.dmi', "paramedic_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "paramedic_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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if("Captain")
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clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "captain_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Head of Security")
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clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hosred_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Warden")
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clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "warden_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Detective")
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clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "detective_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "detective"), ICON_OVERLAY)
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if("Security Pod Pilot")
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clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "secred_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bomber"), ICON_OVERLAY)
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if("Brig Physician")
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clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "medical_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
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if("Security Officer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "secred_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Chief Engineer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chief_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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if("Station Engineer")
|
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|
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clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
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clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "engine_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
|
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
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if("Life Support Specialist")
|
|
|
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|
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
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|
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|
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
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|
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|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "atmos_s")
|
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|
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|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
|
|
|
|
if("Mechanic")
|
|
|
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|
clothes_s = new /icon('icons/mob/uniform.dmi', "mechanic_s")
|
|
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|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "mechanic_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
|
|
|
|
|
if("Roboticist")
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "robotics_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
|
|
|
|
if("Syndicate Agent")
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
if("Syndicate Officer")
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
|
|
|
|
if("Syndicate Nuclear Operative")
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
|
|
|
|
else if(H.mind && (H.mind.assigned_role in get_all_centcom_jobs()))
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
|
|
|
|
|
else
|
|
|
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "grey_s")
|
|
|
|
|
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
|
|
|
|
|
|
|
|
|
|
preview_icon.Blend(face_s, ICON_OVERLAY) // Why do we do this twice
|
|
|
|
|
if(clothes_s)
|
|
|
|
|