TG: - Added basic heavy-duty cables, they cannot be destroyed with wirecutters,

unfortunately they currently cannot be created either. Not present anywhere on
the map yet.
- Fixed a bug with masks, which did not follow the equipment rules of the
SLOT_MASK flag.
- Fixed a problem where monkeys could not equip a backpack.
Revision: r3774
Author: 	 baloh.matevz

TG: - Added the heavy cable sprites, sprited by Thunder11.
Revision: r3775
Author: 	 baloh.matevz
This commit is contained in:
Erthilo
2012-06-23 16:21:44 +01:00
parent e7e1b8f9e8
commit a9bfaf4173
5 changed files with 37 additions and 4 deletions
@@ -547,7 +547,7 @@
if (emptyHand)
wear_mask.DblClick()
return
if (!( istype(W, /obj/item/clothing/mask) ))
if (!( W.slot_flags & SLOT_MASK ))
return
u_equip(W)
wear_mask = W
+8 -3
View File
@@ -90,15 +90,20 @@
if("mask")
if (wear_mask)
return
if (!( istype(W, /obj/item/clothing/mask) ))
if (!( W.slot_flags & SLOT_MASK ))
return
u_equip(W)
wear_mask = W
W.equipped(src, text)
if("back")
if ((back || !( istype(W, /obj/item/weapon) )))
if (back)
return
if (!( W.flags & 1 ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_BACK ))
return
if(istype(W,/obj/item/weapon/twohanded) && W:wielded)
usr << "<span class='warning'>Unwield the [initial(W.name)] first!</span>"
return
u_equip(W)
back = W
+27
View File
@@ -0,0 +1,27 @@
/obj/item/weapon/cable_coil/heavyduty
name = "heavy cable coil"
icon = 'power.dmi'
icon_state = "wire"
/obj/structure/cable/heavyduty
icon = 'power_cond_heavy.dmi'
name = "large power cable"
desc = "This cable is tough. It cannot be cut with simple hand tools."
/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
var/turf/T = src.loc
if(T.intact)
return
if(istype(W, /obj/item/weapon/wirecutters))
usr << "\blue These cables are too tough to be cut with those [W.name]."
return
else if(istype(W, /obj/item/weapon/cable_coil))
usr << "\blue You will need heavier cables to connect to these."
return
else
..()
/obj/structure/cable/heavyduty/cableColor(var/colorC)
return