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https://github.com/ParadiseSS13/Paradise.git
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Update winter coats, add more, and tailor to species. (#30644)
* Update winter coats, add more, and tailor to species. * Add white captain coat to loadout.
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@@ -297,6 +297,7 @@
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/obj/item/clothing/under/rank/medical/chemist/skirt = 2,
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/obj/item/clothing/head/beret/med = 2,
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/obj/item/clothing/suit/storage/labcoat/chemist = 2,
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/obj/item/clothing/suit/hooded/wintercoat/chemistry = 2,
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/obj/item/clothing/suit/jacket/bomber/chem = 2,
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/obj/item/clothing/accessory/armband/med = 2,
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/obj/item/clothing/mask/gas = 2,
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@@ -314,6 +315,7 @@
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/obj/item/clothing/under/rank/medical/chemist/skirt = 50,
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/obj/item/clothing/head/beret/med = 20,
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/obj/item/clothing/suit/storage/labcoat/chemist = 75,
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/obj/item/clothing/suit/hooded/wintercoat/chemistry = 75,
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/obj/item/clothing/suit/jacket/bomber/chem = 75,
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/obj/item/clothing/accessory/armband/med = 20,
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/obj/item/clothing/shoes/laceup = 30,
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@@ -702,6 +704,7 @@
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/obj/item/clothing/under/rank/cargo/expedition/overalls = 3,
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/obj/item/clothing/head/soft/expedition = 3,
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/obj/item/clothing/head/beret/expedition = 3,
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/obj/item/clothing/suit/hooded/wintercoat/explorer = 3,
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/obj/item/clothing/suit/jacket/bomber/expedition = 3,
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/obj/item/clothing/suit/storage/hazardvest/staff = 3,
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/obj/item/mod/skin_applier = 3,
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@@ -721,6 +724,7 @@
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/obj/item/clothing/under/rank/cargo/expedition/overalls = 50,
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/obj/item/clothing/head/soft/expedition = 20,
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/obj/item/clothing/head/beret/expedition = 20,
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/obj/item/clothing/suit/hooded/wintercoat/explorer = 75,
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/obj/item/clothing/suit/jacket/bomber/expedition = 75,
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/obj/item/clothing/suit/storage/hazardvest/staff = 50,
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/obj/item/clothing/gloves/color/black = 20,
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@@ -749,6 +753,7 @@
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/obj/item/clothing/under/misc/waiter = 2,
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/obj/item/clothing/suit/chef = 2,
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/obj/item/clothing/suit/chef/classic = 2,
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/obj/item/clothing/suit/hooded/wintercoat/chef = 2,
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/obj/item/storage/belt/chef = 2,
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/obj/item/clothing/head/chefhat = 2,
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/obj/item/clothing/head/soft/white = 2,
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@@ -772,6 +777,7 @@
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/obj/item/clothing/under/misc/waiter = 50,
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/obj/item/clothing/suit/chef = 50,
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/obj/item/clothing/suit/chef/classic = 50,
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/obj/item/clothing/suit/hooded/wintercoat/chef = 75,
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/obj/item/storage/belt/chef = 50,
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/obj/item/clothing/head/chefhat = 50,
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/obj/item/clothing/head/soft/white = 30,
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@@ -67,6 +67,7 @@
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new /obj/item/clothing/neck/cloak/hop_mantle(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/hopcoat(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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new /obj/item/clothing/under/rank/civilian/hop(src)
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new /obj/item/clothing/under/rank/civilian/hop/skirt(src)
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new /obj/item/clothing/under/rank/civilian/hop/dress(src)
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@@ -345,6 +346,7 @@
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new /obj/item/clothing/head/beret/paramedic(src)
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new /obj/item/clothing/suit/storage/labcoat/emt(src)
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new /obj/item/clothing/suit/storage/hazardvest/paramedic(src)
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new /obj/item/clothing/suit/hooded/wintercoat/medical/paramedic(src)
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new /obj/item/clothing/glasses/hud/health/sunglasses(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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@@ -397,6 +399,7 @@
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new /obj/item/clothing/mask/balaclava(src)
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new /obj/item/clothing/suit/storage/iaa/blackjacket(src)
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new /obj/item/clothing/suit/blacktrenchcoat(src)
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new /obj/item/clothing/suit/hooded/wintercoat/syndicate(src)
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new /obj/item/clothing/head/beret/syndicate(src)
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new /obj/item/clothing/glasses/syndie(src)
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new /obj/item/clothing/neck/cloak/syndicate(src)
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