mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Update winter coats, add more, and tailor to species. (#30644)
* Update winter coats, add more, and tailor to species. * Add white captain coat to loadout.
This commit is contained in:
@@ -37,15 +37,40 @@
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
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/datum/gear/suit/coat/job/captain
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display_name = "Winter coat, captain"
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display_name = "Winter coat, captain, blue"
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path = /obj/item/clothing/suit/hooded/wintercoat/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/coat/job/captain/white
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display_name = "Winter coat, captain, white"
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path = /obj/item/clothing/suit/hooded/wintercoat/captain/white
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allowed_roles = list("Captain")
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/datum/gear/suit/coat/job/hop
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display_name = "Winter coat, head of personnel"
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path = /obj/item/clothing/suit/hooded/wintercoat/hop
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/coat/job/med
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display_name = "Winter coat, medical"
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path = /obj/item/clothing/suit/hooded/wintercoat/medical
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner")
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/datum/gear/suit/coat/job/med/paramed
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display_name = "Winter coat, paramedic"
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path = /obj/item/clothing/suit/hooded/wintercoat/medical/paramedic
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allowed_roles = list("Chief Medical Officer", "Paramedic")
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/datum/gear/suit/coat/job/med/coroner
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display_name = "Winter coat, coroner"
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path = /obj/item/clothing/suit/hooded/wintercoat/medical/coroner
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allowed_roles = list("Chief Medical Officer", "Coroner")
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/datum/gear/suit/coat/job/chemist
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display_name = "Winter coat, chemist"
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path = /obj/item/clothing/suit/hooded/wintercoat/chemistry
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allowed_roles = list("Chief Medical Officer", "Chemist")
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/datum/gear/suit/coat/job/sci
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display_name = "Winter coat, science"
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path = /obj/item/clothing/suit/hooded/wintercoat/science
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@@ -66,6 +91,11 @@
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path = /obj/item/clothing/suit/hooded/wintercoat/hydro
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allowed_roles = list("Botanist")
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/datum/gear/suit/coat/job/chef
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display_name = "Winter coat, chef"
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path = /obj/item/clothing/suit/hooded/wintercoat/chef
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allowed_roles = list("Chef")
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/datum/gear/suit/coat/job/cargo
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display_name = "Winter coat, cargo"
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path = /obj/item/clothing/suit/hooded/wintercoat/cargo
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@@ -76,6 +106,11 @@
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path = /obj/item/clothing/suit/hooded/wintercoat/miner
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allowed_roles = list("Quartermaster", "Shaft Miner")
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/datum/gear/suit/coat/job/explorer
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display_name = "Winter coat, expedition"
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path = /obj/item/clothing/suit/hooded/wintercoat/explorer
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allowed_roles = list("Quartermaster", "Explorer")
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//LABCOATS
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/datum/gear/suit/labcoat_emt
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display_name = "Labcoat, paramedic"
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@@ -356,6 +356,8 @@
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/obj/item/clothing/suit/hooded/wintercoat
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name = "winter coat"
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desc = "A heavy jacket made from 'synthetic' animal furs."
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icon = 'icons/obj/clothing/suits/coat.dmi'
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worn_icon = 'icons/mob/clothing/suits/coat.dmi'
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icon_state = "wintercoat"
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inhand_icon_state = "coatwinter"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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@@ -363,13 +365,17 @@
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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"Drask" = 'icons/mob/clothing/species/drask/suits/coat.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/coat.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/coat.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suits/coat.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood
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name = "winter hood"
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desc = "A hood attached to a heavy winter jacket."
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icon = 'icons/obj/clothing/head/hood.dmi'
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worn_icon = 'icons/mob/clothing/head/hood.dmi'
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icon_state = "winterhood"
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -377,8 +383,10 @@
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flags_inv = HIDEEARS
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hood.dmi'
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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"Drask" = 'icons/mob/clothing/species/drask/head/hood.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head/hood.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/hood.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head/hood.dmi'
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)
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/obj/item/clothing/suit/pimpcoat
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@@ -426,18 +434,18 @@
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armor = list(MELEE = 15, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 0, ACID = 50)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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insert_max = 3
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/obj/item/clothing/head/hooded/winterhood/captain
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icon_state = "winterhood_captain"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/captain/white
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icon_state = "wintercoat_captainw"
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inhand_icon_state = "coatcaptainw"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain/white
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/obj/item/clothing/head/hooded/winterhood/captain/white
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icon_state = "winterhood_captainw"
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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@@ -446,19 +454,9 @@
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 20, ACID = 20)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/security
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icon_state = "winterhood_sec"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/medical
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name = "medical winter coat"
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@@ -467,17 +465,9 @@
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allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 40)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/medical
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icon_state = "winterhood_med"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/science
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name = "science winter coat"
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@@ -486,17 +476,9 @@
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, RAD = 0, FIRE = 0, ACID = 0)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/science
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/science
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icon_state = "winterhood_sci"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/engineering
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name = "engineering winter coat"
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@@ -505,34 +487,18 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 20, ACID = 40)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/engineering
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icon_state = "winterhood_engi"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
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name = "atmospherics winter coat"
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icon_state = "wintercoat_atmos"
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inhand_icon_state = "coatatmos"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/engineering/atmos
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icon_state = "winterhood_atmos"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/hydro
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name = "hydroponics winter coat"
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@@ -540,17 +506,9 @@
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inhand_icon_state = "coathydro"
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allowed = list(/obj/item/reagent_containers/spray, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/hatchet, /obj/item/storage/bag/plants)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/hydro
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icon_state = "winterhood_hydro"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/cargo
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name = "cargo winter coat"
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@@ -558,17 +516,9 @@
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inhand_icon_state = "coatcargo"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/rcs, /obj/item/clipboard, /obj/item/envelope, /obj/item/storage/bag/mail, /obj/item/mail_scanner)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/cargo
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icon_state = "winterhood_cargo"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/miner
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name = "mining winter coat"
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@@ -577,17 +527,82 @@
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allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/t_scanner/adv_mining_scanner, /obj/item/storage/bag/ore, /obj/item/gun/energy/kinetic_accelerator)
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/head/hooded/winterhood/miner
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icon_state = "winterhood_miner"
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sprite_sheets = list(
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||||
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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||||
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/suit/hooded/wintercoat/hop
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name = "Head of Personnel's winter coat"
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icon_state = "wintercoat_hop"
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inhand_icon_state = "coathop"
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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insert_max = 2
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||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/hop
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||||
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/obj/item/clothing/head/hooded/winterhood/hop
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icon_state = "winterhood_hop"
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/obj/item/clothing/suit/hooded/wintercoat/chef
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name = "chef winter coat"
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icon_state = "wintercoat_chef"
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inhand_icon_state = "coatchef"
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allowed = list (/obj/item/kitchen/knife)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/chef
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||||
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/obj/item/clothing/head/hooded/winterhood/chef
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icon_state = "winterhood_chef"
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/obj/item/clothing/suit/hooded/wintercoat/chemistry
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name = "chemist winter coat"
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icon_state = "wintercoat_chem"
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||||
inhand_icon_state = "coatchem"
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||||
allowed = list(/obj/item/reagent_scanner, /obj/item/reagent_scanner/adv, /obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, RAD = 0, FIRE = 0, ACID = 40)
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||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry
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||||
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/obj/item/clothing/head/hooded/winterhood/chemistry
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||||
icon_state = "winterhood_chem"
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||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/medical/paramedic
|
||||
name = "paramedic winter coat"
|
||||
icon_state = "wintercoat_para"
|
||||
inhand_icon_state = "coatparamed"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical/paramedic
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/medical/paramedic
|
||||
icon_state = "winterhood_para"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/medical/coroner
|
||||
name = "coroner winter coat"
|
||||
icon_state = "wintercoat_coroner"
|
||||
inhand_icon_state = "coatcoroner"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical/coroner
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/medical/coroner
|
||||
icon_state = "winterhood_coroner"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/explorer
|
||||
name = "Head of Personnel's winter coat"
|
||||
icon_state = "wintercoat_exp"
|
||||
inhand_icon_state = "coatexplorer"
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/t_scanner/adv_mining_scanner, /obj/item/storage/bag/ore, /obj/item/gun/energy/kinetic_accelerator)
|
||||
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/explorer
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/explorer
|
||||
icon_state = "winterhood_exp"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/syndicate
|
||||
name = "suspicious winter coat"
|
||||
icon_state = "wintercoat_synd"
|
||||
inhand_icon_state = "coatsyndi"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun, /obj/item/melee/classic_baton/telescopic/contractor, /obj/item/kitchen/knife/combat)
|
||||
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 30, ACID = 30)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/syndicate
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/syndicate
|
||||
icon_state = "winterhood_synd"
|
||||
|
||||
/obj/item/clothing/head/hooded/ablative
|
||||
name = "ablative hood"
|
||||
|
||||
Reference in New Issue
Block a user