Claw Game Refactor

This commit is contained in:
Tails2091
2018-08-22 00:29:15 -04:00
parent 0d07d87421
commit aa039ee8fe
3 changed files with 82 additions and 73 deletions
+5 -3
View File
@@ -53,10 +53,12 @@
/obj/machinery/arcade/claw/win()
icon_state = "clawmachine[machine_image]_win"
visible_message("<span class='game say'><span class='name'>[src.name]</span> beeps, \"WINNER!\"</span>")
if(prob(bonus_prize_chance))
//double prize mania!
visible_message("<span class='game say'><span class='name'>[src.name]</span> beeps, \"DOUBLE PRIZE!\"</span>")
new /obj/item/toy/prizeball(get_turf(src))
else
visible_message("<span class='game say'><span class='name'>[src.name]</span> beeps, \"WINNER!\"</span>")
new /obj/item/toy/prizeball(get_turf(src))
playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
spawn(10)
@@ -65,10 +67,10 @@
/obj/machinery/arcade/claw/start_play(mob/user as mob)
..()
user << browse_rsc('page.css')
for(var/i=1, i<=img_resources.len, i++)
for(var/i in 1 to img_resources.len)
user << browse_rsc(img_resources[i])
var/my_game_html = replacetext(claw_game_html, "/* ref src */", UID())
user << browse(my_game_html, "window=[window_name];size=700x600")
user << browse(my_game_html, "window=[window_name];size=915x600;can_resize=0")
/obj/machinery/arcade/claw/Topic(href, list/href_list)
if(..())
+73 -70
View File
@@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>Crane game</title>
<title>Claw Game</title>
<link rel="stylesheet" type="text/css" href="page.css" />
<script src="libraries.min.js"></script>
<!-- Prize.js --><script>
@@ -38,12 +38,11 @@
top = 347;
state = 'resting';
} else if(top > 500 && state =='won') {
top=500;
top = 500;
}
};
var CheckGrabbed = function() {
var tmp = Math.floor(Math.random()*100);
if(tmp>error) {
setTimeout(function(){
@@ -51,8 +50,9 @@
$('#debug-streak').html(0); //reset streak
setTimeout(gameShutDown,500); //end game because you dropped it
},4*error+300);
}
}else{
prizeWon = true; // Incase you are interupted, you still get a prize.
}
state = 'is grabbed';
};
@@ -63,7 +63,7 @@
top = 347;
left = crane.GetLeft()+23;
if(left <= 60) {
if(left <= 60) { // Claw has reached the drop-off with payload.
left = 60;
state = 'won';
}
@@ -97,8 +97,6 @@
if(state=='won' && top > 460) {
$('#prize'+id).remove();//css({visibility:'hidden'});
state='hidden';
prizeWon = true;
gameShutDown();
}
@@ -116,7 +114,7 @@
//console.log("crane created");
var top = 131; //private
var left = 100;
var hspd = 6;
var hspd = 5;
var vspd = 4;
var state = false;
var handleHeight = 83;
@@ -131,34 +129,39 @@
this.GetTop = function() {return top};
var Grab = function () {
top += (state == 'down')?vspd:-vspd;
handleHeight += (state == 'down')?vspd:-vspd;
if(top > 300 && state == 'down') { //when going down
top = 300;
//handleHeight = ;
state = 'up';
$('#'+id+' #crane-claw').css(frames['half']);
} else if(top < 131 && state == 'up') { //when going up
top = 131;
handleHeight = 83;
state = 'drop';
} else if(state == 'drop') { //when up and dropping
left -= hspd;
top = 131;
handleHeight = 83;
if(left < 30) {
left = 30;
$('#'+id+' #crane-claw').css(frames['open']);
setTimeout(function(){$('#'+id+' #crane-claw').css(frames['normal']);state = false;},500);
}
switch (state) {
case 'up':
top -= vspd;
handleHeight -= vspd;
if(top < 131) { // when going up
top = 131;
handleHeight = 83;
state = 'drop';
}
break;
case 'down': // when going down
top += vspd;
handleHeight += vspd;
if(top > 300) {
top = 300;
state = 'up';
$('#'+id+' #crane-claw').css(frames['half']);
}
break;
case 'drop': // when up and dropping
left -= hspd;
top = 131;
handleHeight = 83;
if(left < 30) {
left = 30;
$('#'+id+' #crane-claw').css(frames['open']);
setTimeout(function(){$('#'+id+' #crane-claw').css(frames['normal']);state = false;},500);
}
break;
}
};
var CheckBoundaries = function () {
if(left < 30)
left = 30;
else if(left > 788)
@@ -166,20 +169,18 @@
};
this.Update = function () {
//console.log(left);
if(keys["left"] && !state) //left
left -= hspd;
if(keys["right"] && !state) //right
left += hspd;
if(keys["down"] && !state) { //drop
state = 'down';
$('#'+id+' #crane-claw').css(frames['open']);
}
if(state) {
if(!state){
if(keys["left"]) //Move claw left
left -= hspd;
if(keys["right"]) // Move claw right
left += hspd;
if(keys["down"]){ // Drop claw.
state = 'down';
$('#'+id+' #crane-claw').css(frames['open']);
}
}else{
Grab();
}
@@ -204,22 +205,19 @@
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback){
window.setTimeout(callback, 1000 / 30);
window.setTimeout(callback, 33.333); //1000 / 30
};
})();
function animate(){
//console.log("animate called");
crane.Update();
for(var i = 0; i< prizes.length; i++)
for(var i = 0; i < 5; i++){
prizes[i].Update();
for(var i = 0; i< prizes.length; i++)
prizes[i].Repaint();
}
crane.Repaint();
requestAnimFrame(function(){
animate();
});
@@ -229,32 +227,34 @@
//console.log(direction);
keys[direction] = true;
}
function joystickControlOff(direction){
//console.log(direction);
keys[direction] = false;
}
function randInt(range){
return Math.ceil(Math.random()*range);
}
function gameStartUp(){ //main function
//console.log("game start!");
document.getElementById("play_btn").disabled = true; //to prevent button-mashing the start button.
for(var i = 0; i< 5; i++)
prizes[i] = new Prize(i,{top: Math.ceil(Math.random()*100),left: 400+i*100-Math.ceil(Math.random()*50)},crane);
//console.log("prize made");
//crane.Repaint();
for(var i = 0; i< 5; i++){ // Creates prize balls.
prizes[i] = new Prize(i,{top: randInt(100),left: 400+i*100-randInt(50)},crane);
}
animate();
}
function gameShutDown(){
document.getElementById("play_btn").disabled = true;
var close_game_link = '<h2>TRY AGAIN!</h2><br><a href="byond://?src=/* ref src */;prizeWon=0">\[Close Game\]</a>'
if(prizeWon)
close_game_link = '<h2>YOU WON!</h2><br><a href="byond://?src=/* ref src */;prizeWon=1">\[Close Game\]</a>'
document.getElementById('game').innerHTML = '<center><h1> GAME OVER!</h1><br>'+close_game_link+'</center>'
function checkPrize(){
// Tells the machine if it should drop a prize.
prizeWon?document.getElementById("close_nao").href = "byond://?src=/* ref src */;prizeWon=1":document.getElementById("close_nao").href = "byond://?src=/* ref src */;prizeWon=0";
}
function gameShutDown(){
checkPrize();
if(prizeWon){ emergencyShutDown(); }else{
document.getElementById('game').innerHTML = '<br><br><br><div class="end-text"><center><h1> GAME OVER!</h1><br><h2>BETTER LUCK NEXT TIME!</h2></center></div>';
}
}
// Runs if close window or press close button.
function emergencyShutDown(){
checkPrize();
document.getElementById("close_nao").click();
}
</script>
@@ -278,8 +278,11 @@
</div>
<div id='controls' style='position: absolute; top: 550px'>
<br><button id="play_btn" onclick="gameStartUp()">Play Now!</button> <button id="close_btn" onclick="gameShutDown()">Close Game.</button><a id="close_nao" hidden="true" href="byond://?src=/* ref src */;prizeWon=0"></a>
<div id='controls' style='position: absolute; top: 515px'>
<br>
<button id="play_btn" onclick="gameStartUp()">Play Now!</button>
<button id="close_btn" onclick="emergencyShutDown()">Close Game.</button>
<a id="close_nao" hidden="true" href="byond://?src=/* ref src */;prizeWon=0"></a>
<br>
<button onmouseover="joystickControlOn('left')" onmouseout="joystickControlOff('left')">/==<br>\==</button>
<button onmousedown="joystickControlOn('down')" onmouseup="joystickControlOff('down')">DROP<br>CLAW</button>
+4
View File
@@ -1,3 +1,7 @@
body {
/* Disables scroll bars */
overflow:hidden;
}
#background {
width:900px;
height:406px;