nor-shall-our-souls-falter

This commit is contained in:
Fox McCloud
2019-09-17 16:06:09 -04:00
parent 6f637b6014
commit aa49033844
157 changed files with 762 additions and 1057 deletions

View File

@@ -7,7 +7,7 @@
/mob/living/simple_animal/hostile/blob
icon = 'icons/mob/blob.dmi'
pass_flags = PASSBLOB
faction = list("blob")
faction = list(ROLE_BLOB)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 360
@@ -21,7 +21,14 @@
color = a_color
/mob/living/simple_animal/hostile/blob/blob_act()
return
if(stat != DEAD && health < maxHealth)
for(var/i in 1 to 2)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
H.color = "#000000"
adjustHealth(-maxHealth * 0.0125)
////////////////
@@ -185,9 +192,6 @@
adjustBruteLoss(0.2) // If you are at full health, you won't lose health. You'll need it. However the moment anybody sneezes on you, the decaying will begin.
adjustFireLoss(0.2)
/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
return
/mob/living/simple_animal/hostile/blob/blobbernaut/New()
..()
if(name == "blobbernaut")