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nor-shall-our-souls-falter
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@@ -5,10 +5,6 @@
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var/mob/climber
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var/broken = FALSE
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/obj/structure/blob_act()
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if(prob(50))
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qdel(src)
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/obj/structure/ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -21,13 +17,6 @@
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if(3.0)
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return
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/obj/structure/mech_melee_attack(obj/mecha/M)
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if(M.damtype == "brute")
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M.occupant_message("<span class='danger'>You hit [src].</span>")
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visible_message("<span class='danger'>[src] has been hit by [M.name].</span>")
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return 1
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return 0
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/obj/structure/New()
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if (!armor)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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