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Merge branch 'master' of github.com:Baystation12/Baystation12
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@@ -1475,6 +1475,8 @@
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else
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infect_mob_random_greater(victim)
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message_admins("[key_name_admin(usr)] has infected [victim] with a [lesser ? "minor" : "major"] virus2.", 1)
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if("trigger_armed_response_team")
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trigger_armed_response_team(1)
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if("retardify")
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if (src.rank in list("Badmin", "Game Admin", "Game Master"))
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for(var/mob/living/carbon/human/H in world)
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@@ -2039,6 +2041,7 @@
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=trigger_armed_response_team'>Trigger the Emergency Response Team</A><BR>
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
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<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
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@@ -250,7 +250,7 @@
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HasProximity(atom/movable/AM as mob|obj)
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if(istype(attached_device, /obj/item/device/assembly/prox_sensor))
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var/obj/item/device/assembly/prox_sensor/D = attached_device
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if (istype(AM, /obj/beam))
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if (istype(AM, /obj/effect/beam))
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return
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if (AM.move_speed < 12)
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D.sense()
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@@ -213,7 +213,7 @@ proc/check_panel(mob/M)
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return 1
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return 0 */
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/obj/fake_attacker
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/obj/effect/fake_attacker
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icon = null
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icon_state = null
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name = ""
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@@ -355,7 +355,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(!possible_clones.len) return
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clone = pick(possible_clones)
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//var/obj/fake_attacker/F = new/obj/fake_attacker(outside_range(target))
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var/obj/fake_attacker/F = new/obj/fake_attacker(target.loc)
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc)
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if(clone.l_hand)
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if(!(locate(clone.l_hand) in non_fakeattack_weapons))
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clone_weapon = clone.l_hand.name
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@@ -1295,8 +1295,8 @@
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else if (gender == FEMALE)
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g = "f"
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stand_icon = new /icon('human.dmi', "torso_s")
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lying_icon = new /icon('human.dmi', "torso_l")
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stand_icon = new /icon('human.dmi', "torso_[g]_s")
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lying_icon = new /icon('human.dmi', "torso_[g]_l")
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var/husk = (mutations & HUSK)
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var/obese = (mutations & FAT)
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