Merge branch 'master' of github.com:Baystation12/Baystation12

This commit is contained in:
Miniature
2012-03-10 06:37:14 +10:30
21 changed files with 5604 additions and 5601 deletions
+3
View File
@@ -1475,6 +1475,8 @@
else
infect_mob_random_greater(victim)
message_admins("[key_name_admin(usr)] has infected [victim] with a [lesser ? "minor" : "major"] virus2.", 1)
if("trigger_armed_response_team")
trigger_armed_response_team(1)
if("retardify")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
for(var/mob/living/carbon/human/H in world)
@@ -2039,6 +2041,7 @@
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=trigger_armed_response_team'>Trigger the Emergency Response Team</A><BR>
<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
+1 -1
View File
@@ -250,7 +250,7 @@
HasProximity(atom/movable/AM as mob|obj)
if(istype(attached_device, /obj/item/device/assembly/prox_sensor))
var/obj/item/device/assembly/prox_sensor/D = attached_device
if (istype(AM, /obj/beam))
if (istype(AM, /obj/effect/beam))
return
if (AM.move_speed < 12)
D.sense()
+2 -2
View File
@@ -213,7 +213,7 @@ proc/check_panel(mob/M)
return 1
return 0 */
/obj/fake_attacker
/obj/effect/fake_attacker
icon = null
icon_state = null
name = ""
@@ -355,7 +355,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
if(!possible_clones.len) return
clone = pick(possible_clones)
//var/obj/fake_attacker/F = new/obj/fake_attacker(outside_range(target))
var/obj/fake_attacker/F = new/obj/fake_attacker(target.loc)
var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc)
if(clone.l_hand)
if(!(locate(clone.l_hand) in non_fakeattack_weapons))
clone_weapon = clone.l_hand.name
@@ -1295,8 +1295,8 @@
else if (gender == FEMALE)
g = "f"
stand_icon = new /icon('human.dmi', "torso_s")
lying_icon = new /icon('human.dmi', "torso_l")
stand_icon = new /icon('human.dmi', "torso_[g]_s")
lying_icon = new /icon('human.dmi', "torso_[g]_l")
var/husk = (mutations & HUSK)
var/obese = (mutations & FAT)