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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Taperecorder Rework
This commit is contained in:
@@ -166,7 +166,7 @@
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name = "security hailer"
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desc = "A set of recognizable pre-recorded messages for cyborgs to use when apprehending criminals."
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icon = 'icons/obj/device.dmi'
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icon_state = "taperecorderidle"
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icon_state = "taperecorder_idle"
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aggressiveness = 1 //Borgs are nicecurity!
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ignore_maskadjust = 1
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@@ -9,7 +9,7 @@
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materials = list("$metal" = 30, "$glass" = 20)
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build_path = /obj/item/device/analyzer
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category = list("initial","Tools")
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/datum/design/bucket
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name = "Bucket"
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id = "bucket"
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@@ -25,7 +25,7 @@
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materials = list("$metal" = 50)
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build_path = /obj/item/weapon/crowbar
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category = list("initial","Tools")
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/datum/design/extinguisher
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name = "Fire Extinguisher"
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id = "extinguisher"
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@@ -49,7 +49,7 @@
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materials = list("$metal" = 50, "$glass" = 20)
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build_path = /obj/item/device/multitool
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category = list("initial","Tools")
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/datum/design/screwdriver
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name = "Screwdriver"
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id = "screwdriver"
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@@ -72,8 +72,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 1750, "$glass" = 400)
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build_path = /obj/item/clothing/head/welding
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category = list("initial","Tools")
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category = list("initial","Tools")
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/datum/design/weldingtool
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name = "Welding Tool"
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id = "welding_tool"
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@@ -104,16 +104,16 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/airalarm_electronics
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category = list("initial", "Electronics")
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category = list("initial", "Electronics")
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/datum/design/airlock_board
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name = "Airlock Electronics"
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id = "airlock_board"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/airlock_electronics
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category = list("initial", "Electronics")
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category = list("initial", "Electronics")
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/datum/design/console_screen
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name = "Console Screen"
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id = "console_screen"
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@@ -128,7 +128,7 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/firealarm_electronics
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category = list("initial", "Electronics")
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category = list("initial", "Electronics")
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/datum/design/igniter
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name = "Igniter"
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@@ -137,7 +137,7 @@
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materials = list("$metal" = 500, "$glass" = 50)
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build_path = /obj/item/device/assembly/igniter
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category = list("initial", "Miscellaneous")
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/datum/design/infrared_emitter
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name = "Infrared Emitter"
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id = "infrared_emitter"
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@@ -145,15 +145,15 @@
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materials = list("$metal" = 1000, "$glass" = 500)
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build_path = /obj/item/device/assembly/infra
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category = list("initial", "Miscellaneous")
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/datum/design/kitchen_knife
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name = "Kitchen knife"
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id = "kitchen_knife"
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build_type = AUTOLATHE
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materials = list("$metal" = 12000)
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build_path = /obj/item/weapon/kitchenknife
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category = list("initial","Miscellaneous")
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category = list("initial","Miscellaneous")
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/datum/design/pipe_painter
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name = "Pipe Painter"
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id = "pipe_painter"
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@@ -161,15 +161,15 @@
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materials = list("$metal" = 5000, "$glass" = 2000)
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build_path = /obj/item/device/pipe_painter
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category = list("initial", "Miscellaneous")
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/datum/design/prox_sensor
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name = "Proximity Sensor"
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id = "prox_sensor"
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build_type = AUTOLATHE
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materials = list("$metal" = 800, "$glass" = 200)
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build_path = /obj/item/device/assembly/prox_sensor
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category = list("initial", "Miscellaneous")
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category = list("initial", "Miscellaneous")
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/datum/design/timer
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name = "Timer"
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id = "timer"
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@@ -183,9 +183,17 @@
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id = "recorder"
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 30)
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build_path = /obj/item/device/taperecorder
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category = list("initial", "Miscellaneous")
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build_path = /obj/item/device/taperecorder/empty
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category = list("initial", "Miscellaneous")
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/datum/design/tape
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name = "Tape"
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id = "tape"
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build_type = AUTOLATHE
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materials = list("$metal" = 20, "$glass" = 5)
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build_path = /obj/item/device/tape/random
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category = list("initial", "Miscellaneous")
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/datum/design/voice_analyser
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name = "Voice Analyser"
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id = "voice_analyser"
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@@ -200,8 +208,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 400, "$glass" = 250)
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build_path = /obj/item/weapon/camera_assembly
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category = list("initial", "Construction")
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category = list("initial", "Construction")
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/datum/design/glass
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name = "Glass"
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id = "glass"
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@@ -216,16 +224,16 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 100)
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build_path = /obj/item/weapon/light/bulb
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category = list("initial", "Construction")
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category = list("initial", "Construction")
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/datum/design/light_tube
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name = "Light Tube"
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id = "light_tube"
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 100)
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build_path = /obj/item/weapon/light/tube
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category = list("initial", "Construction")
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category = list("initial", "Construction")
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/datum/design/metal
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name = "Metal"
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id = "metal"
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@@ -233,7 +241,7 @@
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materials = list("$metal" = 3750)
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build_path = /obj/item/stack/sheet/metal
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category = list("initial","Construction")
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/datum/design/newscaster_frame
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name = "Newscaster Frame"
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id = "newscaster_frame"
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@@ -248,8 +256,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 16000, "$glass"=8000)
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build_path = /obj/item/weapon/rcd_ammo
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category = list("initial","Construction")
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category = list("initial","Construction")
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/datum/design/rglass
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name = "Reinforced Glass"
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id = "rglass"
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@@ -265,7 +273,7 @@
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materials = list("$metal" = 1875)
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build_path = /obj/item/stack/rods
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category = list("initial","Construction")
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/datum/design/beaker
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name = "Beaker"
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id = "beaker"
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@@ -280,16 +288,16 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 2500, "$glass" = 750)
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build_path = /obj/item/weapon/cautery
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category = list("initial", "Medical")
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category = list("initial", "Medical")
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/datum/design/circular_saw
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name = "Circular Saw"
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id = "circular_saw"
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build_type = AUTOLATHE
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materials = list("$metal" = 10000, "$glass" = 6000)
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build_path = /obj/item/weapon/circular_saw
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category = list("initial", "Medical")
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category = list("initial", "Medical")
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/datum/design/hemostat
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name = "Hemostat"
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id = "hemostat"
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@@ -297,7 +305,7 @@
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materials = list("$metal" = 5000, "$glass" = 2500)
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build_path = /obj/item/weapon/hemostat
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category = list("initial", "Medical")
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/datum/design/large_beaker
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name = "Large Beaker"
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id = "large_beaker"
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@@ -313,7 +321,7 @@
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materials = list("$metal" = 6000, "$glass" = 3000)
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build_path = /obj/item/weapon/retractor
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category = list("initial", "Medical")
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/datum/design/scalpel
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name = "Scalpel"
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id = "scalpel"
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@@ -329,7 +337,7 @@
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materials = list("$metal" = 10000, "$glass" = 6000)
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build_path = /obj/item/weapon/surgicaldrill
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category = list("initial", "Medical")
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/datum/design/syringe
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name = "Syringe"
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id = "syringe"
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@@ -360,8 +368,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 75)
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build_path = /obj/item/device/radio/headset
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category = list("initial", "Communication")
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category = list("initial", "Communication")
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/datum/design/signaler
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name = "Remote Signaling Device"
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id = "signaler"
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@@ -401,8 +409,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c9mm
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category = list("hacked", "Security")
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category = list("hacked", "Security")
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/datum/design/c10mm
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name = "Ammo Box (10mm)"
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id = "c10mm"
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@@ -410,7 +418,7 @@
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c10mm
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category = list("hacked", "Security")
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/datum/design/buckshot_shell
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name = "Buckshot Shell"
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id = "buckshot_shell"
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@@ -418,7 +426,7 @@
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materials = list("$metal" = 4000)
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build_path = /obj/item/ammo_casing/shotgun/buckshot
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category = list("hacked", "Security")
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/datum/design/electropack
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name = "Electropack"
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id = "electropack"
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@@ -426,7 +434,7 @@
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materials = list("$metal" = 10000, "$glass" = 2500)
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build_path = /obj/item/device/radio/electropack
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category = list("hacked", "Tools")
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/datum/design/flamethrower
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name = "Flamethrower"
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id = "flamethrower"
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@@ -434,7 +442,7 @@
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/flamethrower/full
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category = list("hacked", "Security")
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/datum/design/handcuffs
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name = "Handcuffs"
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id = "handcuffs"
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@@ -442,7 +450,7 @@
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/restraints/handcuffs
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category = list("hacked", "Security")
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/datum/design/incendiary_slug
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name = "Incendiary Slug"
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id = "incendiary_slug"
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@@ -457,8 +465,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 70, "$glass" = 60)
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build_path = /obj/item/weapon/weldingtool/largetank
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category = list("hacked", "Tools")
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category = list("hacked", "Tools")
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/datum/design/rcd
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name = "Rapid Construction Device (RCD)"
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id = "rcd"
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@@ -473,8 +481,8 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 4000)
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build_path = /obj/item/ammo_casing/shotgun/dart
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category = list("hacked", "Security")
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category = list("hacked", "Security")
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/datum/design/shotgun_slug
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name = "Shotgun Slug"
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id = "shotgun_slug"
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@@ -482,4 +490,3 @@
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materials = list("$metal" = 4000)
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build_path = /obj/item/ammo_casing/shotgun
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category = list("hacked", "Security")
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