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AI/Cyborg HUD fixes, lets Vox's pick name when spawning, fixes Beepsky's/ED-209's ID'ing issue
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/* Using the HUD procs is simple. Call these procs in the life.dm of the intended mob.
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Use the regular_hud_updates() proc before process_med_hud(mob) or process_sec_hud(mob) so
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the HUD updates properly! */
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//Medical HUD outputs. Called by the Life() proc of the mob using it, usually.
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proc/process_med_hud(var/mob/M, var/local_scanner, var/mob/Alt)
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if(!can_process_hud(M))
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return
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var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, med_hud_users)
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for(var/mob/living/carbon/human/patient in P.Mob.in_view(P.Turf))
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if(P.Mob.see_invisible < patient.invisibility)
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continue
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if(!local_scanner)
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if(istype(patient.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = patient.w_uniform
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if(U.sensor_mode < 2)
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continue
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else
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continue
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P.Client.images += patient.hud_list[HEALTH_HUD]
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if(local_scanner)
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P.Client.images += patient.hud_list[STATUS_HUD]
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//Security HUDs. Pass a value for the second argument to enable implant viewing or other special features.
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proc/process_sec_hud(var/mob/M, var/advanced_mode, var/mob/Alt)
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if(!can_process_hud(M))
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return
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var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, sec_hud_users)
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for(var/mob/living/carbon/human/perp in P.Mob.in_view(P.Turf))
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if(P.Mob.see_invisible < perp.invisibility)
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continue
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P.Client.images += perp.hud_list[ID_HUD]
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if(advanced_mode)
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P.Client.images += perp.hud_list[WANTED_HUD]
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P.Client.images += perp.hud_list[IMPTRACK_HUD]
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P.Client.images += perp.hud_list[IMPLOYAL_HUD]
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P.Client.images += perp.hud_list[IMPCHEM_HUD]
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datum/arranged_hud_process
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var/client/Client
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var/mob/Mob
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var/turf/Turf
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proc/arrange_hud_process(var/mob/M, var/mob/Alt, var/list/hud_list)
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hud_list |= M
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var/datum/arranged_hud_process/P = new
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P.Client = M.client
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P.Mob = Alt ? Alt : M
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P.Turf = get_turf(P.Mob)
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return P
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proc/can_process_hud(var/mob/M)
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if(!M)
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return 0
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if(!M.client)
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return 0
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if(M.stat != CONSCIOUS)
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return 0
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return 1
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//Deletes the current HUD images so they can be refreshed with new ones.
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mob/proc/regular_hud_updates() //Used in the life.dm of mobs that can use HUDs.
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if(client)
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for(var/image/hud in client.images)
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if(copytext(hud.icon_state,1,4) == "hud")
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client.images -= hud
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med_hud_users -= src
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sec_hud_users -= src
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mob/proc/in_view(var/turf/T)
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return view(T)
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/mob/aiEye/in_view(var/turf/T)
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var/list/viewed = new
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for(var/mob/living/carbon/human/H in mob_list)
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if(get_dist(H, T) <= 7)
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viewed += H
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return viewed
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