mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
@@ -702,21 +702,17 @@
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reinf = FALSE
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var/made_glow = FALSE
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/obj/structure/window/reinforced/clockwork/Initialize(mapload, direct)
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. = ..()
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if(fulltile)
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made_glow = TRUE
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if(fulltile)
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new /obj/effect/temp_visual/ratvar/window(get_turf(src))
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/obj/structure/window/reinforced/clockwork/spawnDebris(location)
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. = list()
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. += new /obj/item/stack/tile/brass(location, (fulltile ? 2 : 1))
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/obj/structure/window/reinforced/clockwork/setDir(direct)
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if(!made_glow)
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var/obj/effect/E = new /obj/effect/temp_visual/ratvar/window/single(get_turf(src))
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E.setDir(direct)
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if(fulltile)
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new /obj/effect/temp_visual/ratvar/window(get_turf(src))
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else
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var/obj/effect/E = new /obj/effect/temp_visual/ratvar/window/single(get_turf(src))
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E.setDir(direct)
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made_glow = TRUE
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..()
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