Turf Refactor, Part 1: Purging /turf/simulated/shuttle (#15454)

* Turf Refactor, Part 1: Purging /turf/simulated/shuttle

* everything but shuttle templates

* it is done

* titanium airlocks

* correcting multi-turfs
This commit is contained in:
Fox McCloud
2021-02-07 11:06:55 +00:00
committed by GitHub
parent 8542d8f087
commit aa86510c54
69 changed files with 7447 additions and 16321 deletions
+1 -4
View File
@@ -13,7 +13,7 @@
var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
var/delay = 1//Go Go Gadget Inheritance
var/cast_sound = 'sound/items/welder.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets,mob/living/user = usr)
@@ -32,9 +32,6 @@
if(summon_ignore_prev_spawn_points)
targets -= spawn_place
if(ispath(summoned_object_type,/turf))
if(istype(get_turf(user),/turf/simulated/shuttle))
to_chat(user, "<span class='warning'>You can't build things on shuttles!</span>")
break
var/turf/O = spawn_place
var/N = summoned_object_type
O.ChangeTurf(N)