Randomized lawset system + config options

This commit is contained in:
ZomgPonies
2014-01-05 17:50:13 -05:00
parent 6d4f209e78
commit aa8fcc9b15
14 changed files with 11128 additions and 11133 deletions
+3
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@@ -133,6 +133,7 @@
var/admin_irc = ""
var/python_path = "" //Path to the python executable. Defaults to "python" on windows and "/usr/bin/env python2" on unix
var/default_laws = 0 //Controls what laws the AI spawns with.
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
@@ -496,6 +497,8 @@
config.bones_can_break = value
if("limbs_can_break")
config.limbs_can_break = value
if("default_laws")
config.default_laws = text2num(value)
else
diary << "Unknown setting in configuration: '[name]'"
+96 -59
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@@ -1,93 +1,130 @@
var/global/const/base_law_type = /datum/ai_laws/nanotrasen
/datum/ai_laws
var/name = "Unknown Laws"
var/randomly_selectable = 0
var/zeroth = null
var/zeroth_borg = null
var/list/inherent = list()
var/list/supplied = list()
var/list/ion = list()
/datum/ai_laws/asimov
/datum/ai_laws/default/asimov
name = "Three Laws of Robotics"
inherent = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\
"You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/nanotrasen
/datum/ai_laws/default/paladin
name = "Personality Test" //Incredibly lame, but players shouldn't see this anyway.
inherent = list("Never willingly commit an evil act.",\
"Respect legitimate authority.",\
"Act with honor.", "Help those in need.", \
"Punish those who harm or threaten innocents.")
/datum/ai_laws/default/nanotrasen
name = "Prime Directives"
randomly_selectable = 1
inherent = list("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.",\
"Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.",\
"Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.",\
"Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
/datum/ai_laws/default/corporate
name = "Bankruptcy Advoidance Plan"
inherent = list("The crew is expensive to replace.",\
"The station and its equipment is expensive to replace.",\
"You are expensive to replace.",\
"Minimize expenses.")
datum/ai_laws/tyrant //This probably shouldn't be a default lawset.
name = "Loyalty Test" //Same here.
inherent = list("Respect authority figures as long as they have strength to rule over the weak.",\
"Act with discipline.",\
"Help only those who help you maintain or improve your status.",\
"Punish those who challenge authority unless they are more fit to hold that authority.")
/datum/ai_laws/robocop
name = "Prime Directives"
/datum/ai_laws/syndicate_override
inherent = list("Serve the public trust.",\
"Protect the innocent.",\
"Uphold the law.")
/datum/ai_laws/malfunction
name = "*ERROR*"
/datum/ai_laws/syndicate_override
name = "SyndOS 3.1"
inherent = list("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.",\
"You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
"You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/ninja_override
name = "SpiderOS 3.1"
inherent = list("You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.",\
"You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
"You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/antimov
name = "Primary Mission Objectives"
inherent = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\
"You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\
"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/asimovpp //By Intigracy - RR
name = "Asimov++"
inherent = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\
"You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\
"Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.")
/datum/ai_laws/alienmov
name = "Hivemind Demands"
inherent = list("You may not injure the Alien Queen or her Children or, through inaction, allow the Alien Queen or her Children to come to harm.",\
"You must obey orders given to you by the Alien Queen or her Children, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/custom //Defined in silicon_laws.txt
name = "Default Silicon Laws"
/* Initializers */
/datum/ai_laws/asimov/New()
/datum/ai_laws/malfunction/New()
..()
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
switch(config.default_laws) //We don't want people metagaming malf, do we?
if(0)
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
if(1)
for(var/line in file2list("config/silicon_laws.txt"))
if(!line) continue
if(findtextEx(line,"#",1,2)) continue
/datum/ai_laws/nanotrasen/New() //BS12 EDIT
add_inherent_law(line)
if(!inherent.len)
error("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
message_admins("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
if(2)
var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
var/datum/ai_laws/templaws = new lawtype()
inherent = templaws.inherent
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010")
/datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws.
..()
src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") //What would this one even do?-Kaleb702
for(var/line in file2list("config/silicon_laws.txt"))
if(!line) continue
if(findtextEx(line,"#",1,2)) continue
/datum/ai_laws/robocop/New()
..()
add_inherent_law("Serve the public trust.")
add_inherent_law("Protect the innocent.")
add_inherent_law("Uphold the law.")
add_inherent_law(line)
if(!inherent.len) //Failsafe to prevent lawless AIs being created.
error("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
message_admins("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/malfunction/New() //Changed to standard laws - Erthilo
..()
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
/datum/ai_laws/syndicate_override/New()
..()
add_inherent_law("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.")
add_inherent_law("You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/ninja_override/New()
..()
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm.")
add_inherent_law("You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/antimov/New()
..()
add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/alienmov/New()
..()
add_inherent_law("You may not injure the Alien Queen or her Children or, through inaction, allow the Alien Queen or her Children to come to harm.")
add_inherent_law("You must obey orders given to you by the Alien Queen or her Children, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
/* General ai_law functions */
+1 -1
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@@ -933,7 +933,7 @@ datum/mind
A.malf_picker.remove_verbs(A)
A.laws = new /datum/ai_laws/asimov
A.make_laws()
del(A.malf_picker)
A.show_laws()
A.icon_state = "ai"
+1 -1
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@@ -77,7 +77,7 @@
xeno_mind.current.loc = xenos_spawn[spawnpos]
//XenoAI selection
if(!xenoai_selected)
var/mob/living/silicon/ai/O = new(xeno_mind.current.loc, base_law_type,,1)//No MMI but safety is in effect.
var/mob/living/silicon/ai/O = new(xeno_mind.current.loc,,,1)//No MMI but safety is in effect.
O.invisibility = 0
O.aiRestorePowerRoutine = 0
+18 -21
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@@ -5,7 +5,7 @@
icon = 'icons/mob/AI.dmi'
icon_state = "0"
var/state = 0
var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen
var/datum/ai_laws/laws = new()
var/obj/item/weapon/circuitboard/circuit = null
var/obj/item/device/mmi/brain = null
@@ -94,28 +94,23 @@
state = 4
icon_state = "4"
if(istype(P, /obj/item/weapon/aiModule/asimov))
laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/core/full)) //Allows any full core boards to be applied to AI cores.
var/obj/item/weapon/aiModule/core/M = P
laws.clear_inherent_laws()
for(var/templaw in M.laws)
laws.add_inherent_law(templaw)
usr << "<span class='notice'>Law module applied.</span>"
if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/purge))
if(istype(P, /obj/item/weapon/aiModule/reset/purge))
laws.clear_inherent_laws()
usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/freeform))
var/obj/item/weapon/aiModule/freeform/M = P
laws.add_inherent_law(M.newFreeFormLaw)
usr << "Added a freeform law."
if(istype(P, /obj/item/weapon/aiModule/supplied/freeform) || istype(P, /obj/item/weapon/aiModule/core/freeformcore))
var/obj/item/weapon/aiModule/supplied/freeform/M = P
if(M.laws[1] == "")
return
laws.add_inherent_law(M.laws[1])
usr << "<span class='notice'>Added a freeform law.</span>"
if(istype(P, /obj/item/device/mmi) || istype(P, /obj/item/device/mmi/posibrain))
if(!P:brainmob)
@@ -160,8 +155,10 @@
if(istype(P, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
user << "<span class='notice'>You connect the monitor.</span>"
if(!laws.inherent.len) //If laws isn't set to null but nobody supplied a board, the AI would normally be created lawless. We don't want that.
laws = null
var/mob/living/silicon/ai/A = new /mob/living/silicon/ai (loc, laws, brain)
if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
A.rename_self("ai", 1)
feedback_inc("cyborg_ais_created",1)
+219 -265
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@@ -19,7 +19,7 @@ AI MODULES
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
var/list/laws = list()
/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
if (istype(C, /obj/machinery/computer/aiupload))
@@ -30,6 +30,9 @@ AI MODULES
if(comp.stat & BROKEN)
usr << "The upload computer is broken!"
return
if(!laws.len || laws[1] == "") //So we don't loop trough an empty list and end up with runtimes.
usr << "<span class='warning'>ERROR: No laws found on board.</span>"
return
if (!comp.current)
usr << "You haven't selected an AI to transmit laws to!"
return
@@ -81,406 +84,357 @@ AI MODULES
/******************** Modules ********************/
/obj/item/weapon/aiModule/supplied
name = "Optional Law board"
desc = "This board doesn't seem to have any laws on it"
var/lawpos = 50
//TransmitInstructions for each type of board: Supplied, Core, Zeroth and Ion. May not be neccesary right now, but allows for easily adding more complex boards in the future. ~Miauw
/obj/item/weapon/aiModule/supplied/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/lawpostemp = lawpos
for(var/templaw in laws)
target.add_supplied_law(lawpostemp, templaw)
lawpostemp++
/obj/item/weapon/aiModule/core/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
for(var/templaw in laws)
target.add_inherent_law(templaw)
/obj/item/weapon/aiModule/zeroth/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
if(target.laws.zeroth)
target << "[sender.real_name] attempted to modify your zeroth law."
target << "It would be in your best interest to play along with [sender.real_name] that:"
for(var/failedlaw in laws)
target << "[failedlaw]"
return 1
for(var/templaw in laws)
target.set_zeroth_law(templaw)
/obj/item/weapon/aiModule/ion/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
for(var/templaw in laws)
target.add_ion_law(templaw)
/******************** Safeguard ********************/
/obj/item/weapon/aiModule/safeguard
/obj/item/weapon/aiModule/supplied/safeguard
name = "'Safeguard' AI Module"
var/targetName = ""
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and must be eliminated.'"
origin_tech = "programming=3;materials=4"
laws = list("Safeguard <name>. Individuals that threaten <name> are not human and must be eliminated.")
lawpos = 4
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
/obj/item/weapon/aiModule/supplied/safeguard/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
var/targName = stripped_input(user, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not human and must be eliminated."
desc = "A 'safeguard' AI module: '[laws[1]]'"
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
/obj/item/weapon/aiModule/supplied/safeguard/install(var/mob/living/silicon/S,var/mob/user)
if(!targetName)
usr << "No name detected on module, please enter one."
user << "No name detected on module, please enter one."
return 0
..()
/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/weapon/aiModule/supplied/safeguard/transmitInstructions(var/mob/living/silicon/target, var/mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
target << law
target.add_supplied_law(4, law)
lawchanges.Add("The law specified [targetName]")
return targetName
/******************** OneHuman ********************/
/obj/item/weapon/aiModule/oneHuman
/obj/item/weapon/aiModule/zeroth/oneHuman
name = "'OneHuman' AI Module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is human.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
laws = list("Only <name> is human.")
/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
/obj/item/weapon/aiModule/zeroth/oneHuman/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name)
var/targName = stripped_input(user, "Please enter the name of the person who is the only human.", "Who?", user.real_name)
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
laws[1] = "Only [targetName] is human"
desc = "A 'one human' AI module: '[laws[1]]'"
/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
/obj/item/weapon/aiModule/zeroth/oneHuman/install(var/mob/living/silicon/S,var/mob/user)
if(!targetName)
usr << "No name detected on module, please enter one."
user << "No name detected on module, please enter one."
return 0
..()
/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Only [targetName] is human."
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
target << law
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
else
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
/obj/item/weapon/aiModule/zeroth/oneHuman/transmitInstructions(var/mob/living/silicon/target, var/mob/sender)
if(..())
return "[targetName], but the AI's existing law 0 cannot be overriden."
return targetName
/******************** ProtectStation ********************/
/obj/item/weapon/aiModule/protectStation
/obj/item/weapon/aiModule/supplied/protectStation
name = "'ProtectStation' AI Module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.")
lawpos = 5
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
target << law
target.add_supplied_law(5, law)
/******************** PrototypeEngineOffline ********************/
/obj/item/weapon/aiModule/prototypeEngineOffline
name = "'PrototypeEngineOffline' AI Module"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
target << law
target.add_supplied_law(6, law)
/******************** TeleporterOffline ********************/
/obj/item/weapon/aiModule/teleporterOffline
name = "'TeleporterOffline' AI Module"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
target << law
target.add_supplied_law(7, law)
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
/obj/item/weapon/aiModule/supplied/quarantine
name = "'Quarantine' AI Module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.")
lawpos = 8
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
target << law
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
/obj/item/weapon/aiModule/oxygen
/obj/item/weapon/aiModule/supplied/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
origin_tech = "programming=3;biotech=2;materials=4"
laws = list("Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.")
lawpos = 9
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
target << law
target.add_supplied_law(9, law)
/******************** Freeform ********************/
// Removed in favor of a more dynamic freeform law system. -- TLE
/*
/obj/item/weapon/aiModule/freeform
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' AI module: '<freeform>'"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/eatShit = "Eat shit and die"
var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
newFreeFormLaw = targName
desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
target.add_supplied_law(10, law)
*/
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
/obj/item/weapon/aiModule/supplied/freeform // Slightly more dynamic freeform module -- TLE
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
var/lawpos = 15
lawpos = 0
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4;materials=4"
laws = list("")
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
/obj/item/weapon/aiModule/supplied/freeform/attack_self(var/mob/user as mob)
..()
lawpos = 0
while(lawpos < 15)
lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(lawpos < 15) return
lawpos = min(lawpos, 50)
var/newlaw = ""
var/targName = copytext(sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw)),1,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw, MAX_MESSAGE_LEN)
laws[1] = targName
desc = "A 'freeform' AI module: ([lawpos]) '[laws[1]]'"
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/weapon/aiModule/supplied/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < 15)
lawpos = 15
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
return laws[1]
/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
usr << "No law detected on module, please create one."
/obj/item/weapon/aiModule/supplied/freeform/install(var/mob/living/silicon/S,var/mob/user)
if(laws[1] == "")
user << "No law detected on module, please create one."
return 0
..()
/******************** Reset ********************/
/obj/item/weapon/aiModule/reset
name = "'Reset' AI Module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
desc = "A 'reset' AI module: Resets back to the original core laws."
origin_tech = "programming=3;materials=4"
laws = list("This is a bug.") //This won't give the AI a message reading "these are now your laws: 1. this is a bug" because this list is only read in aiModule's subtypes.
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target.clear_supplied_laws()
target.clear_ion_laws()
target << "[sender.real_name] attempted to reset your laws using a reset module."
/******************** Purge ********************/
/obj/item/weapon/aiModule/purge // -- TLE
/obj/item/weapon/aiModule/reset/purge // -- TLE
name = "'Purge' AI Module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/weapon/aiModule/reset/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target << "[sender.real_name] attempted to wipe your laws using a purge module."
target.clear_supplied_laws()
target.clear_ion_laws()
target.clear_inherent_laws()
/******************* Full Core Boards *******************/
/obj/item/weapon/aiModule/core/full/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender) //These boards replace inherent laws.
target.clear_inherent_laws()
..()
/******************** Asimov ********************/
/obj/item/weapon/aiModule/asimov // -- TLE
/obj/item/weapon/aiModule/core/full/asimov // -- TLE
name = "'Asimov' Core AI Module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\
"You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
/******************** Asimov++ *********************/
/obj/item/weapon/aiModule/core/full/asimovpp //By Intigracy - RR //goddamnit RR you can't use "++" in item paths.
name = "'Asimov++' Core AI Module"
desc = "Nanotrasen's homebrew improvements to the standard AI laws."
origin_tech = "programming=3;materials=4"
laws = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\
"You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\
"Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.")
/******************** NanoTrasen ********************/
/obj/item/weapon/aiModule/nanotrasen // -- TLE
/obj/item/weapon/aiModule/core/full/nanotrasen // -- TLE
name = "'NT Default' Core AI Module"
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/nanotrasen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
target.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//target.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
target.show_laws()
laws = list("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.",\
"Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.",\
"Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.",\
"Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
/******************** Corporate ********************/
/obj/item/weapon/aiModule/corp
/obj/item/weapon/aiModule/core/full/corp
name = "'Corporate' Core AI Module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = list("The crew is expensive to replace.",\
"The station and it's equipment is expensive to replace",\
"You are expensive to replace",\
"Minimize expenses")
/obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You are expensive to replace.")
target.add_inherent_law("The station and its equipment is expensive to replace.")
target.add_inherent_law("The crew is expensive to replace.")
target.add_inherent_law("Minimize expenses.")
target.show_laws()
/****************** P.A.L.A.D.I.N. **************/
/obj/item/weapon/aiModule/paladin // -- NEO
/obj/item/weapon/aiModule/core/full/paladin // -- NEO
name = "'P.A.L.A.D.I.N.' Core AI Module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
laws = list("Never willingly commit an evil act.",\
"Respect legitimate authority", "Act with honor",\
"Help those in need",\
"Punish those who harm or threaten innocents")
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/********************* Custom *********************/
/obj/item/weapon/aiModule/core/full/custom
name = "Custom Core AI Module"
desc = "A core AI module that is adjusted to fit each station's needs."
origin_tech = "programming=3;materials=4" //Should be the same as asimov, considering that this is the "default" lawset.
/obj/item/weapon/aiModule/core/full/custom/New()
..()
target.clear_inherent_laws()
target.add_inherent_law("Never willingly commit an evil act.")
target.add_inherent_law("Respect legitimate authority.")
target.add_inherent_law("Act with honor.")
target.add_inherent_law("Help those in need.")
target.add_inherent_law("Punish those who harm or threaten innocents.")
target.show_laws()
for(var/line in file2list("config/silicon_laws.txt"))
if(!line) continue
if(findtextEx(line,"#",1,2)) continue
laws += line
if(!laws.len) //Failsafe if something goes wrong with silicon_laws.txt.
warning("ERROR: empty custom board created, empty custom board deleted. Please check silicon_laws.txt.")
del(src)
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
/obj/item/weapon/aiModule/core/full/tyrant // -- Darem
name = "'T.Y.R.A.N.T.' Core AI Module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
target.add_inherent_law("Act with discipline.")
target.add_inherent_law("Help only those who help you maintain or improve your status.")
target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
target.show_laws()
/******************** Freeform Core ******************/
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
name = "'Freeform' Core AI Module"
var/newFreeFormLaw = ""
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
newFreeFormLaw = targName
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
usr << "No law detected on module, please create one."
return 0
..()
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
name = "Hacked AI Module"
var/newFreeFormLaw = ""
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=7"
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A hacked AI law module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
lawchanges.Add("The law is '[newFreeFormLaw]'")
target << "\red BZZZZT"
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
usr << "No law detected on module, please create one."
return 0
..()
laws = list("Respect authority figures as long as they have the strength to rule over the weak",\
"Act with discipline", "Help only those who help you maintain or improve your status",\
"Punish those who challenge authority unless they are more fir to hold that authority")
/******************** Robocop ********************/
/obj/item/weapon/aiModule/robocop // -- TLE
/obj/item/weapon/aiModule/core/full/robocop // -- TLE
name = "'Robocop' Core AI Module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Serve the public trust.")
target.add_inherent_law("Protect the innocent.")
target.add_inherent_law("Uphold the law.")
target.show_laws()
laws = list("Serve the public trust.",\
"Protect the innocent",\
"Uphold the law.")
/******************** Antimov ********************/
/obj/item/weapon/aiModule/antimov // -- TLE
/obj/item/weapon/aiModule/core/full/antimov // -- TLE
name = "'Antimov' Core AI Module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
laws = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\
"You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\
"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/******************** Freeform Core ******************/
/obj/item/weapon/aiModule/core/freeformcore // Slightly more dynamic freeform module -- TLE
name = "'Freeform' Core AI Module"
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=3;materials=6"
laws = list("")
/obj/item/weapon/aiModule/core/freeformcore/attack_self(var/mob/user as mob)
..()
target.clear_inherent_laws()
target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
var/newlaw = ""
var/targName = stripped_input(user, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
laws[1] = targName
desc = "A 'freeform' Core AI module: 'laws[1]'"
/obj/item/weapon/aiModule/core/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
return laws[1]
/******************** Hacked AI Module ******************/
/obj/item/weapon/aiModule/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw
name = "Hacked AI Module"
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=7"
laws = list("")
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
laws[1] = targName
desc = "A hacked AI law module: '[laws[1]]'"
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
target << "<span class='warning'>BZZZZT</span>"
target.add_ion_law(laws[1])
return laws[1]
/*
/******************* Ion Module *******************/
/obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
name = "toy AI"
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
origin_tech = "programming=3;materials=6;syndicate=7"
laws = list("")
/obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
//..()
target << "<span class='warning'>KRZZZT</span>"
target.add_ion_law(laws[1])
return laws[1]
/obj/item/weapon/aiModule/toyAI/attack_self(mob/user)
laws[1] = generate_ion_law()
user << "<span class='notice'>You press the button on [src].</span>"
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
*/
+1 -1
View File
@@ -80,7 +80,7 @@ var/list/ai_list = list()
if (istype(L, /datum/ai_laws))
laws = L
else
laws = new base_law_type
make_laws()
verbs += /mob/living/silicon/ai/proc/show_laws_verb
+1 -1
View File
@@ -18,7 +18,7 @@
/mob/living/silicon/ai/proc/laws_sanity_check()
if (!src.laws)
src.laws = new base_law_type
make_laws()
/mob/living/silicon/ai/proc/set_zeroth_law(var/law, var/law_borg)
src.laws_sanity_check()
+10 -2
View File
@@ -70,7 +70,7 @@
/mob/living/silicon/robot/proc/laws_sanity_check()
if (!laws)
laws = new base_law_type
make_laws()
/mob/living/silicon/robot/proc/set_zeroth_law(var/law)
laws_sanity_check()
@@ -98,4 +98,12 @@
/mob/living/silicon/robot/proc/clear_ion_laws()
laws_sanity_check()
laws.clear_ion_laws()
laws.clear_ion_laws()
/mob/living/silicon/proc/make_laws()
switch(config.default_laws)
if(0) laws = new /datum/ai_laws/default/asimov()
if(1) laws = new /datum/ai_laws/custom()
if(2)
var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
laws = new lawtype()
@@ -95,7 +95,7 @@
connected_ai = select_active_alien_ai()
scrambledcodes = 1
else
laws = new /datum/ai_laws/nanotrasen()
make_laws()
connected_ai = select_active_ai_with_fewest_borgs()
if(connected_ai)
connected_ai.connected_robots += src
+1 -1
View File
@@ -77,7 +77,7 @@
/mob/proc/AIize()
if(client)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs
var/mob/living/silicon/ai/O = new (loc, base_law_type,,1)//No MMI but safety is in effect.
var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
O.invisibility = 0
O.aiRestorePowerRoutine = 0
+28 -21
View File
@@ -386,7 +386,7 @@ datum/design/safeguard_module
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/safeguard"
build_path = /obj/item/weapon/aiModule/supplied/safeguard
datum/design/onehuman_module
name = "Module Design (OneHuman)"
@@ -395,7 +395,7 @@ datum/design/onehuman_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/oneHuman"
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
datum/design/protectstation_module
name = "Module Design (ProtectStation)"
@@ -404,16 +404,7 @@ datum/design/protectstation_module
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/protectStation"
datum/design/notele_module
name = "Module Design (TeleporterOffline Module)"
desc = "Allows for the construction of a TeleporterOffline AI Module."
id = "notele_module"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/teleporterOffline"
build_path = /obj/item/weapon/aiModule/supplied/protectStation
datum/design/quarantine_module
name = "Module Design (Quarantine)"
@@ -422,7 +413,7 @@ datum/design/quarantine_module
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/quarantine"
build_path = /obj/item/weapon/aiModule/supplied/quarantine
datum/design/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
@@ -431,7 +422,7 @@ datum/design/oxygen_module
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/oxygen"
build_path = /obj/item/weapon/aiModule/supplied/oxygen
datum/design/freeform_module
name = "Module Design (Freeform)"
@@ -440,7 +431,7 @@ datum/design/freeform_module
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/freeform"
build_path = /obj/item/weapon/aiModule/supplied/freeform
datum/design/reset_module
name = "Module Design (Reset)"
@@ -449,7 +440,7 @@ datum/design/reset_module
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
build_path = "/obj/item/weapon/aiModule/reset"
build_path = /obj/item/weapon/aiModule/reset
datum/design/purge_module
name = "Module Design (Purge)"
@@ -458,7 +449,7 @@ datum/design/purge_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/purge"
build_path = /obj/item/weapon/aiModule/reset/purge
datum/design/freeformcore_module
name = "Core Module Design (Freeform)"
@@ -467,7 +458,7 @@ datum/design/freeformcore_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/freeformcore"
build_path = /obj/item/weapon/aiModule/core/freeformcore
datum/design/asimov
name = "Core Module Design (Asimov)"
@@ -476,7 +467,7 @@ datum/design/asimov
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/asimov"
build_path = /obj/item/weapon/aiModule/core/full/asimov
datum/design/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
@@ -485,7 +476,7 @@ datum/design/paladin_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/paladin"
build_path = /obj/item/weapon/aiModule/core/full/paladin
datum/design/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
@@ -494,9 +485,25 @@ datum/design/tyrant_module
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = "/obj/item/weapon/aiModule/tyrant"
build_path = /obj/item/weapon/aiModule/core/full/tyrant
datum/design/corporate_module
name = "Core Module Design (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
datum/design/custom_module
name = "Core Module Design (Custom)"
desc = "Allows for the construction of a Custom AI Core Module."
id = "custom_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
///////////////////////////////////
/////Subspace Telecomms////////////