diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index 131956ca3c1..d6a1ccdd33c 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -27,7 +27,7 @@ return tgui_interact(user) -/obj/machinery/computer/crew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) +/obj/machinery/computer/crew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) crew_monitor.tgui_interact(user, ui_key, ui, force_open) /obj/machinery/computer/crew/interact(mob/user) diff --git a/code/game/objects/items/devices/sensor_device.dm b/code/game/objects/items/devices/sensor_device.dm index b83128cf4a5..9133bf37b9c 100644 --- a/code/game/objects/items/devices/sensor_device.dm +++ b/code/game/objects/items/devices/sensor_device.dm @@ -19,5 +19,5 @@ /obj/item/sensor_device/attack_self(mob/user as mob) tgui_interact(user) -/obj/item/sensor_device/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) +/obj/item/sensor_device/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) crew_monitor.tgui_interact(user, ui_key, ui, force_open) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 13d88100042..e6dd04408c2 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -265,7 +265,7 @@ update() return -/obj/machinery/disposal/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) +/obj/machinery/disposal/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "DisposalBin", name, 300, 250, master_ui, state) diff --git a/code/modules/tgui/modules/crew_monitor.dm b/code/modules/tgui/modules/crew_monitor.dm index 783498542e4..f0d164df7c6 100644 --- a/code/modules/tgui/modules/crew_monitor.dm +++ b/code/modules/tgui/modules/crew_monitor.dm @@ -20,7 +20,7 @@ return TRUE -/datum/tgui_module/crew_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) +/datum/tgui_module/crew_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) // The 557 may seem random, but its the perfectsize for margins on the nanomap diff --git a/tgui/docs/tutorial-and-examples.md b/tgui/docs/tutorial-and-examples.md index 08bb6f92321..590ea0f0ee7 100644 --- a/tgui/docs/tutorial-and-examples.md +++ b/tgui/docs/tutorial-and-examples.md @@ -37,7 +37,7 @@ powerful interactions for embedded objects or remote access. Let's start with a very basic hello world. ```dm -/obj/machinery/my_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) +/obj/machinery/my_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "my_machine", name, 300, 300, master_ui, state) @@ -240,7 +240,7 @@ and builds a new array based on what was returned by that function. ``` If you need more examples of what you can do with React, see the -[interface conversion guide](docs/converting-old-tgui-interfaces.md). +[interface conversion guide](docs/converting-old-nano-interfaces.md). #### Splitting UIs into smaller, modular components @@ -294,7 +294,7 @@ here's what you need (note that you'll probably be forced to clean your shit up upon code review): ```dm -/obj/copypasta/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) // Remember to use the appropriate state. +/obj/copypasta/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) // Remember to use the appropriate state. ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "copypasta", name, 300, 300, master_ui, state)