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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Them
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@@ -219,7 +219,7 @@
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if(C)
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S.key = C.key
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if(S.master_commander)
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to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist them in completing [S.master_commander.p_their()] goals at any cost.</span>")
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to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
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qdel(src)
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/obj/effect/decal/cleanable/spiderling_remains
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@@ -450,7 +450,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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"<span class='userdanger'>[user] stabs you in the eye with [src]!</span>")
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else
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user.visible_message( \
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"<span class='danger'>[user] has stabbed themself in the eyes with [src]!</span>", \
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"<span class='danger'>[user] has stabbed [user.p_them()]self in the eyes with [src]!</span>", \
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"<span class='userdanger'>You stab yourself in the eyes with [src]!</span>" \
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)
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@@ -168,9 +168,9 @@
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resisted = 1
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if(resisted)
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to_chat(user, "<span class='warning'>This mind seems resistant to the [src.name]!</span>")
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to_chat(user, "<span class='warning'>This mind seems resistant to the [name]!</span>")
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else
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to_chat(user, "<span class='warning'>They must be conscious before you can convert them!</span>")
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to_chat(user, "<span class='warning'>They must be conscious before you can convert [M.p_them()]!</span>")
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else
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to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
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@@ -602,7 +602,7 @@
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faith -= 100
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else if(target.mind.assigned_role == "Civilian")
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if(prob(55)) //55% chance to take LESS faith than normal, because civies are stupid and easily manipulated
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to_chat(missionary, "<span class='notice'>Your message seems to resound well with [target]; converting them was much easier than expected.</span>")
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to_chat(missionary, "<span class='notice'>Your message seems to resound well with [target]; converting [target.p_them()] was much easier than expected.</span>")
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faith -= 50
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else //45% chance to take the normal 100 faith cost
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to_chat(missionary, "<span class='notice'>You successfully convert [target] to your cause. The following grows because of your faith!</span>")
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@@ -55,7 +55,7 @@
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ticker.mode.implanter[ref] = implanters
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ticker.mode.traitors += H.mind
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H.mind.special_role = SPECIAL_ROLE_TRAITOR
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to_chat(H, "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost.</span>")
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to_chat(H, "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect [user.p_them()] and assist in [user.p_their()] goals at any cost.</span>")
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var/datum/objective/protect/mindslave/MS = new
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MS.owner = H.mind
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MS.target = user.mind
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@@ -104,7 +104,7 @@
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/obj/item/melee/baton/attack(mob/M, mob/living/user)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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user.Weaken(stunforce*3)
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deductcharge(hitcost)
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@@ -175,7 +175,7 @@
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user.Weaken(stunforce)
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user.stuttering = stunforce
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deductcharge(hitcost)
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user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [src]!</span>", \
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user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [src]!</span>", \
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"<span class='userdanger'>You unwisely attempt to wash [src] while it's still on.</span>")
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playsound(src, "sparks", 50, 1)
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return 1
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@@ -29,7 +29,7 @@
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if(M == user)
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to_chat(user, "You cover your own mouth with a piece of duct tape.")
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else
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to_chat(user, "You cover [M]'s mouth with a piece of duct tape. That will shut them up!")
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to_chat(user, "You cover [M]'s mouth with a piece of duct tape. That will shut [M.p_them()] up!")
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M.visible_message("<span class='warning'>[user] tapes [M]'s mouth shut!</span>")
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var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag
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M.equip_to_slot(G, slot_wear_mask)
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@@ -10,7 +10,7 @@
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..()
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if(status)
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if((CLUMSY in user.mutations) && prob(50))
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user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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user.Weaken(stunforce*3)
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deductcharge(hitcost)
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@@ -28,7 +28,7 @@
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toolspeed = 1
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/obj/item/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating themselves to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -28,7 +28,7 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/sord/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is trying to impale themself with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
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return SHAME
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