This commit is contained in:
Tayyyyyyy
2018-05-25 18:34:28 -07:00
parent 330d607550
commit aa9d658847
40 changed files with 51 additions and 51 deletions
+1 -1
View File
@@ -46,7 +46,7 @@
var/mob/living/carbon/human/target = M
if(istype(target.species, /datum/species/machine))
to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo them?</span>")
to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo [target.p_them()]?</span>")
return
if(target.m_styles["body"] != "None")
@@ -38,7 +38,7 @@
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/proc/clumsilyDrink(mob/living/carbon/human/user) //Clowns beware
if(burn_state != ON_FIRE)
return
user.visible_message("<span class = 'warning'>[user] pours [src] all over themself!</span>", "<span class = 'danger'>You pour [src] all over yourself!</span>", "<span class = 'warning'>You hear a 'whoompf' and a sizzle.</span>")
user.visible_message("<span class = 'warning'>[user] pours [src] all over [user.p_them()]self!</span>", "<span class = 'danger'>You pour [src] all over yourself!</span>", "<span class = 'warning'>You hear a 'whoompf' and a sizzle.</span>")
extinguish(TRUE)
reagents.reaction(user, TOUCH)
reagents.clear_reagents()
+1 -1
View File
@@ -25,7 +25,7 @@
bitesize = 5
/obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is aiming the [src.name] at themself! It looks like \he's trying to commit suicide.</span>")
user.visible_message("<span class='suicide'>[user] is aiming the [name] at [user.p_them()]self! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
sleep(25)
if(!user)
+1 -1
View File
@@ -236,7 +236,7 @@
if(H.staminaloss && !H.sleeping)
var/total_health = (H.health - H.staminaloss)
if(total_health <= config.health_threshold_crit && !H.stat)
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
"<span class='userdanger'>[user] knocks you unconscious!</span>")
H.SetSleeping(30)
H.adjustBrainLoss(25)
@@ -75,7 +75,7 @@
for(var/mob/living/carbon/human/H in player_list)
if(H == L)
continue
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>")
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they()] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H))
qdel(src)
@@ -57,7 +57,7 @@
return
if(!rune)
if(isturf(user.loc))
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
timer = world.time + 51
if(do_after(user, 50, target = user))
@@ -67,7 +67,7 @@
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
else
+1 -1
View File
@@ -70,7 +70,7 @@
if(speaker == src)
to_chat(src, "<span class='warning'>You cannot hear yourself speak!</span>")
else
to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear them.")
to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear [speaker.p_them()].")
else
if(language)
to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>")
+3 -3
View File
@@ -745,7 +745,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
visible_message("<span class='warning'>[src] attempts to unbuckle themself!</span>", \
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src))
if(!buckled)
@@ -762,11 +762,11 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
Weaken(3, 1, 1) //We dont check for CANWEAKEN, I don't care how immune to weakening you are, if you're rolling on the ground, you're busy.
update_canmove()
spin(32,2)
visible_message("<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>", \
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
"<span class='notice'>You stop, drop, and roll!</span>")
sleep(30)
if(fire_stacks <= 0)
visible_message("<span class='danger'>[src] has successfully extinguished themselves!</span>", \
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
"<span class='notice'>You extinguish yourself.</span>")
ExtinguishMob()
@@ -469,7 +469,7 @@
if(!Adjacent(SF))
tryWalk(get_turf(SF))
else
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in it's mouth!")
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in its mouth!")
for(var/obj/item/A in SF.contents)
if(prob(smartness/2))
var/count = SF.item_quants[A.name]
+1 -1
View File
@@ -599,7 +599,7 @@
var/mob/living/carbon/human/H = over_object //changed to human to avoid stupid issues like xenos holding pAIs.
if(!istype(H) || !Adjacent(H)) return ..()
if(usr == src)
switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
switch(alert(H, "[src] wants you to pick [p_them()] up. Do it?",,"Yes","No"))
if("Yes")
if(Adjacent(H))
get_scooped(H)
@@ -229,7 +229,7 @@ Difficulty: Medium
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
for(var/mob/living/L in orange(1, src))
if(L.stat)
visible_message("<span class='warning'>[src] slams down on [L], crushing them!</span>")
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
L.gib()
else
L.adjustBruteLoss(75)
@@ -43,7 +43,7 @@
/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
if(prob(15))
visible_message("<span class='danger'>[src] rams into [L], knocking them to the floor!</span>")
visible_message("<span class='danger'>[src] rams into [L], knocking [L.p_them()] to the floor!</span>")
L.Weaken(5)
L.Stun(5)
else
+1 -1
View File
@@ -379,7 +379,7 @@
if(is_hot(P))
if((CLUMSY in user.mutations) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.adjust_fire_stacks(1)
+1 -1
View File
@@ -73,7 +73,7 @@
else if(is_hot(P))
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.adjust_fire_stacks(1)
+1 -1
View File
@@ -32,7 +32,7 @@
else
G.death()
visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts them!</span>")
visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts [G.p_them()]!</span>")
/obj/item/projectile/magic/fireball/Range()
var/turf/T1 = get_step(src,turn(dir, -45))
@@ -557,7 +557,7 @@
M.adjustBruteLoss(5)
M.Weaken(5)
M.AdjustJitter(6)
M.visible_message("<span class='danger'>[M] falls to the floor, scratching themselves violently!</span>")
M.visible_message("<span class='danger'>[M] falls to the floor, scratching [M.p_them()]self violently!</span>")
M.emote("scream")
..()