mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Them
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@@ -46,7 +46,7 @@
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var/mob/living/carbon/human/target = M
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if(istype(target.species, /datum/species/machine))
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to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo them?</span>")
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to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo [target.p_them()]?</span>")
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return
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if(target.m_styles["body"] != "None")
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@@ -38,7 +38,7 @@
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/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/proc/clumsilyDrink(mob/living/carbon/human/user) //Clowns beware
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if(burn_state != ON_FIRE)
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return
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user.visible_message("<span class = 'warning'>[user] pours [src] all over themself!</span>", "<span class = 'danger'>You pour [src] all over yourself!</span>", "<span class = 'warning'>You hear a 'whoompf' and a sizzle.</span>")
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user.visible_message("<span class = 'warning'>[user] pours [src] all over [user.p_them()]self!</span>", "<span class = 'danger'>You pour [src] all over yourself!</span>", "<span class = 'warning'>You hear a 'whoompf' and a sizzle.</span>")
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extinguish(TRUE)
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reagents.reaction(user, TOUCH)
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reagents.clear_reagents()
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@@ -25,7 +25,7 @@
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bitesize = 5
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/obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is aiming the [src.name] at themself! It looks like \he's trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is aiming the [name] at [user.p_them()]self! It looks like \he's trying to commit suicide.</span>")
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playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
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sleep(25)
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if(!user)
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@@ -236,7 +236,7 @@
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if(H.staminaloss && !H.sleeping)
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var/total_health = (H.health - H.staminaloss)
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if(total_health <= config.health_threshold_crit && !H.stat)
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H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
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H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
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"<span class='userdanger'>[user] knocks you unconscious!</span>")
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H.SetSleeping(30)
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H.adjustBrainLoss(25)
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@@ -75,7 +75,7 @@
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for(var/mob/living/carbon/human/H in player_list)
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if(H == L)
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continue
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>")
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they()] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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H.put_in_hands(new /obj/item/kitchen/knife/butcher(H))
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qdel(src)
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@@ -57,7 +57,7 @@
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return
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if(!rune)
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if(isturf(user.loc))
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
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"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
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timer = world.time + 51
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if(do_after(user, 50, target = user))
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@@ -67,7 +67,7 @@
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var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
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rune = H
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
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"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
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<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
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else
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@@ -70,7 +70,7 @@
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if(speaker == src)
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to_chat(src, "<span class='warning'>You cannot hear yourself speak!</span>")
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else
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to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear them.")
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to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear [speaker.p_them()].")
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else
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if(language)
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to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>")
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@@ -745,7 +745,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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if(restrained())
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changeNext_move(CLICK_CD_BREAKOUT)
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last_special = world.time + CLICK_CD_BREAKOUT
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visible_message("<span class='warning'>[src] attempts to unbuckle themself!</span>", \
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visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
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"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
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if(do_after(src, 600, 0, target = src))
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if(!buckled)
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@@ -762,11 +762,11 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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Weaken(3, 1, 1) //We dont check for CANWEAKEN, I don't care how immune to weakening you are, if you're rolling on the ground, you're busy.
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update_canmove()
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spin(32,2)
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visible_message("<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>", \
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visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
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"<span class='notice'>You stop, drop, and roll!</span>")
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sleep(30)
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if(fire_stacks <= 0)
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visible_message("<span class='danger'>[src] has successfully extinguished themselves!</span>", \
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visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
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"<span class='notice'>You extinguish yourself.</span>")
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ExtinguishMob()
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@@ -469,7 +469,7 @@
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if(!Adjacent(SF))
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tryWalk(get_turf(SF))
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else
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custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in it's mouth!")
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custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in its mouth!")
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for(var/obj/item/A in SF.contents)
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if(prob(smartness/2))
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var/count = SF.item_quants[A.name]
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@@ -599,7 +599,7 @@
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var/mob/living/carbon/human/H = over_object //changed to human to avoid stupid issues like xenos holding pAIs.
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if(!istype(H) || !Adjacent(H)) return ..()
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if(usr == src)
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switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
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switch(alert(H, "[src] wants you to pick [p_them()] up. Do it?",,"Yes","No"))
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if("Yes")
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if(Adjacent(H))
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get_scooped(H)
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@@ -229,7 +229,7 @@ Difficulty: Medium
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
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for(var/mob/living/L in orange(1, src))
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if(L.stat)
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visible_message("<span class='warning'>[src] slams down on [L], crushing them!</span>")
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visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
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L.gib()
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else
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L.adjustBruteLoss(75)
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@@ -43,7 +43,7 @@
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
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if(prob(15))
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visible_message("<span class='danger'>[src] rams into [L], knocking them to the floor!</span>")
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visible_message("<span class='danger'>[src] rams into [L], knocking [L.p_them()] to the floor!</span>")
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L.Weaken(5)
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L.Stun(5)
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else
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@@ -379,7 +379,7 @@
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if(is_hot(P))
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if((CLUMSY in user.mutations) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
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user.unEquip(P)
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user.adjust_fire_stacks(1)
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@@ -73,7 +73,7 @@
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else if(is_hot(P))
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if(user.disabilities & CLUMSY && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
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user.unEquip(P)
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user.adjust_fire_stacks(1)
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@@ -32,7 +32,7 @@
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else
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G.death()
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visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts them!</span>")
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visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts [G.p_them()]!</span>")
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/obj/item/projectile/magic/fireball/Range()
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var/turf/T1 = get_step(src,turn(dir, -45))
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@@ -557,7 +557,7 @@
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M.adjustBruteLoss(5)
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M.Weaken(5)
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M.AdjustJitter(6)
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M.visible_message("<span class='danger'>[M] falls to the floor, scratching themselves violently!</span>")
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M.visible_message("<span class='danger'>[M] falls to the floor, scratching [M.p_them()]self violently!</span>")
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M.emote("scream")
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..()
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