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Them
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@@ -75,7 +75,7 @@
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for(var/mob/living/carbon/human/H in player_list)
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if(H == L)
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continue
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>")
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they()] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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H.put_in_hands(new /obj/item/kitchen/knife/butcher(H))
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qdel(src)
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@@ -57,7 +57,7 @@
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return
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if(!rune)
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if(isturf(user.loc))
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
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"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
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timer = world.time + 51
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if(do_after(user, 50, target = user))
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@@ -67,7 +67,7 @@
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var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
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rune = H
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
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"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
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<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
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else
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