diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index fa19fd50124..28cad82ffc6 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -225,10 +225,10 @@ /obj/item/twohanded/fireaxe/energized desc = "Someone with a love for fire axes decided to turn this one into a high-powered energy weapon. Seems excessive." - force_wielded = 30 + force_wielded = 35 armour_penetration = 20 - var/charge = 30 - var/max_charge = 30 + var/charge = 20 + var/max_charge = 20 /obj/item/twohanded/fireaxe/energized/update_icon_state() if(wielded) @@ -256,7 +256,7 @@ playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1) user.visible_message("[user] slams the charged axe into [M.name] with all [user.p_their()] might!") do_sparks(1, 1, src) - target.Weaken(8 SECONDS) + target.KnockDown(8 SECONDS) var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src))) M.throw_at(throw_target, 5, 1)