From aaa6202a1a9af7190fd06b9fb1f56eeb0cb50e93 Mon Sep 17 00:00:00 2001 From: Adrer Date: Wed, 27 Jul 2022 22:26:47 +0200 Subject: [PATCH] Changes energized fireaxe weaken to knockdown (#18543) * Changes energized fireaxe weaken to knockdown * Changes charge time and damage Co-authored-by: adrermail@gmail.com --- code/game/objects/items/weapons/twohanded.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index fa19fd50124..28cad82ffc6 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -225,10 +225,10 @@ /obj/item/twohanded/fireaxe/energized desc = "Someone with a love for fire axes decided to turn this one into a high-powered energy weapon. Seems excessive." - force_wielded = 30 + force_wielded = 35 armour_penetration = 20 - var/charge = 30 - var/max_charge = 30 + var/charge = 20 + var/max_charge = 20 /obj/item/twohanded/fireaxe/energized/update_icon_state() if(wielded) @@ -256,7 +256,7 @@ playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1) user.visible_message("[user] slams the charged axe into [M.name] with all [user.p_their()] might!") do_sparks(1, 1, src) - target.Weaken(8 SECONDS) + target.KnockDown(8 SECONDS) var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src))) M.throw_at(throw_target, 5, 1)