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Removes swiftness, add speed potions back as oil slick potions (#20939)
* Removes swiftness, add speed potions back as oil potions * no shorting, icon update on mob * early and forgotten returns * ramon oil colours * Update code/modules/research/xenobiology/xenobiology.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * no more slipery vehicles, now slippery tables * just because it compiled the first time doesn't mean the second list will compile idiot * icons my hated * bottle4 * cleaner up * qwerty my man what you doin: s34n 2023 --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -532,6 +532,20 @@
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log_game("[who] triggered an oil slime explosion at [COORD(extract_turf)].")
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explosion(extract_turf, 1, 3, 6)
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/datum/chemical_reaction/oil_slick
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name = "Oil Potion"
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id = "O_potion"
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result = null
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required_reagents = list("blood" = 1)
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result_amount = 1
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required_container = /obj/item/slime_extract/oil
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required_other = TRUE
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/datum/chemical_reaction/oil_slick/on_reaction(datum/reagents/holder)
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SSblackbox.record_feedback("tally", "slime_cores_used", 1, type)
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var/obj/item/slimepotion/oil_slick/P = new /obj/item/slimepotion/oil_slick
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P.forceMove(get_turf(holder.my_atom))
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//Light Pink
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/datum/chemical_reaction/slimepotion2
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name = "Slime Potion 2"
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