Went though the oddly few runtimes

Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-05 07:11:55 +00:00
parent cb732b42c0
commit aae2ffd2b5
12 changed files with 6237 additions and 6184 deletions

View File

@@ -3,7 +3,8 @@ var/roundExplosions = 1
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
if(!epicenter) return
spawn(0)
defer_powernet_rebuild = 1
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
if (!istype(epicenter, /turf))
epicenter = get_turf(epicenter.loc)
playsound(epicenter.loc, 'explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
@@ -73,7 +74,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
sleep(-1)
sleep(20)
defer_powernet_rebuild = 0
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
return 1