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AGHHHHHHHHHHHHHHHHHHH WHATTT
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@@ -34,18 +34,18 @@
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var/obj/item/organ/external/head/C = H.get_organ("head")
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var/datum/robolimb/robohead = all_robolimbs[C.model]
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if(H.gender == MALE || H.get_species() == "Vulpkanin")
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if(C.dna.species2)
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if(C.dna.species)
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for(var/i in facial_hair_styles_list)
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var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
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if(C.dna.species2.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
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if(C.dna.species2.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(C.dna.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
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if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(robohead.is_monitor)
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to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
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return
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continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
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species_facial_hair += i
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else
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if(C.dna.species2.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(C.dna.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(!robohead.is_monitor)
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if("Human" in tmp_facial.species_allowed)
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species_facial_hair += i
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@@ -57,18 +57,18 @@
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var/f_new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
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//handle normal hair
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var/list/species_hair = list()
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if(C.dna.species2)
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if(C.dna.species)
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for(var/i in hair_styles_public_list)
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var/datum/sprite_accessory/hair/tmp_hair = hair_styles_public_list[i]
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if(C.dna.species2.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
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if(C.dna.species2.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(C.dna.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
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if(C.dna.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(robohead.is_monitor)
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to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
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return
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continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
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species_hair += i
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else
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if(C.dna.species2.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(C.dna.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(!robohead.is_monitor)
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if("Human" in tmp_hair.species_allowed)
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species_hair += i
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