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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
AGHHHHHHHHHHHHHHHHHHH WHATTT
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@@ -37,7 +37,7 @@
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/human/M = new /mob/living/carbon/human/human (src.loc)
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(src.loc)
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M.real_name = src.name
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M.death(1) //Kills the new mob
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M.adjustOxyLoss(oxy_damage)
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@@ -293,6 +293,6 @@
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/obj/effect/landmark/corpse/abductor //Connected to ruins, for some reason?
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name = "abductor"
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mobname = "???"
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mob_species = "abductor"
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mob_species = /datum/species/abductor
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corpseuniform = /obj/item/clothing/under/color/grey
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corpseshoes = /obj/item/clothing/shoes/combat
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@@ -82,12 +82,12 @@
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user.mutations.Add(XRAY)
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if(ishuman(user))
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var/mob/living/carbon/human/human = user
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if(human.species.name != "Shadow")
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if(human.dna.species.name != "Shadow")
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to_chat(user, "<span class='warning'>Your flesh rapidly mutates!</span>")
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to_chat(user, "<b>You are now a Shadow Person, a mutant race of darkness-dwelling humanoids.</b>")
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to_chat(user, "<span class='warning'>Your body reacts violently to light.</span> <span class='notice'>However, it naturally heals in darkness.</span>")
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to_chat(user, "Aside from your new traits, you are mentally unchanged and retain your prior obligations.")
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human.set_species("Shadow")
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human.set_species(/datum/species/shadow)
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user.regenerate_icons()
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if("Wealth")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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@@ -95,12 +95,12 @@
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new /obj/structure/closet/syndicate/resources/everything(loc)
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if(ishuman(user))
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var/mob/living/carbon/human/human = user
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if(human.species.name != "Shadow")
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if(human.dna.species.name != "Shadow")
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to_chat(user, "<span class='warning'>Your flesh rapidly mutates!</span>")
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to_chat(user, "<b>You are now a Shadow Person, a mutant race of darkness-dwelling humanoids.</b>")
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to_chat(user, "<span class='warning'>Your body reacts violently to light.</span> <span class='notice'>However, it naturally heals in darkness.</span>")
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to_chat(user, "Aside from your new traits, you are mentally unchanged and retain your prior obligations.")
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human.set_species("Shadow")
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human.set_species(/datum/species/shadow)
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user.regenerate_icons()
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if("Immortality")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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@@ -108,12 +108,12 @@
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user.verbs += /mob/living/carbon/proc/immortality
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if(ishuman(user))
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var/mob/living/carbon/human/human = user
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if(human.species.name != "Shadow")
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if(human.dna.species.name != "Shadow")
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to_chat(user, "<span class='warning'>Your flesh rapidly mutates!</span>")
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to_chat(user, "<b>You are now a Shadow Person, a mutant race of darkness-dwelling humanoids.</b>")
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to_chat(user, "<span class='warning'>Your body reacts violently to light.</span> <span class='notice'>However, it naturally heals in darkness.</span>")
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to_chat(user, "Aside from your new traits, you are mentally unchanged and retain your prior obligations.")
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human.set_species("Shadow")
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human.set_species(/datum/species/shadow)
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user.regenerate_icons()
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if("To Kill")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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@@ -130,12 +130,12 @@
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obj_count++
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if(ishuman(user))
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var/mob/living/carbon/human/human = user
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if(human.species.name != "Shadow")
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if(human.dna.species.name != "Shadow")
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to_chat(user, "<span class='warning'>Your flesh rapidly mutates!</span>")
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to_chat(user, "<b>You are now a Shadow Person, a mutant race of darkness-dwelling humanoids.</b>")
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to_chat(user, "<span class='warning'>Your body reacts violently to light.</span> <span class='notice'>However, it naturally heals in darkness.</span>")
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to_chat(user, "Aside from your new traits, you are mentally unchanged and retain your prior obligations.")
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human.set_species("Shadow")
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human.set_species(/datum/species/shadow)
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user.regenerate_icons()
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if("Peace")
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to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
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