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AGHHHHHHHHHHHHHHHHHHH WHATTT
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@@ -37,7 +37,7 @@
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/human/M = new /mob/living/carbon/human/human (src.loc)
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(src.loc)
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M.real_name = src.name
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M.death(1) //Kills the new mob
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M.adjustOxyLoss(oxy_damage)
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@@ -293,6 +293,6 @@
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/obj/effect/landmark/corpse/abductor //Connected to ruins, for some reason?
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name = "abductor"
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mobname = "???"
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mob_species = "abductor"
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mob_species = /datum/species/abductor
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corpseuniform = /obj/item/clothing/under/color/grey
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corpseshoes = /obj/item/clothing/shoes/combat
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