AGHHHHHHHHHHHHHHHHHHH WHATTT

This commit is contained in:
Fox McCloud
2018-07-17 04:58:36 -04:00
parent 9c3fcaa53c
commit aae5405d03
140 changed files with 666 additions and 696 deletions
+1 -1
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@@ -84,7 +84,7 @@
/proc/get_pain_modifier(mob/living/carbon/human/M) //returns modfier to make surgery harder if patient is conscious and feels pain
if(M.stat) //stat=0 if CONSCIOUS, 1=UNCONSCIOUS and 2=DEAD. Operating on dead people is easy, too. Just sleeping won't work, though.
return 1
if(NO_PAIN in M.species.species_traits)//if you don't feel pain, you can hold still
if(NO_PAIN in M.dna.species.species_traits)//if you don't feel pain, you can hold still
return 1
if(M.reagents.has_reagent("hydrocodone"))//really good pain killer
return 0.99
+2 -2
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@@ -76,7 +76,7 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected)
return 0
var/list/organ_data = target.species.has_limbs["[target_zone]"]
var/list/organ_data = target.dna.species.has_limbs["[target_zone]"]
return !isnull(organ_data)
/datum/surgery_step/limb/attach
@@ -233,7 +233,7 @@
for(var/part_name in L.part)
if(!isnull(target.get_organ(part_name)))
continue
var/list/organ_data = target.species.has_limbs["[part_name]"]
var/list/organ_data = target.dna.species.has_limbs["[part_name]"]
if(!organ_data)
continue
// This will break if there's more than one stump ever
+1 -1
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@@ -33,7 +33,7 @@
var/mob/living/carbon/human/H = HA
if(!istype(H))
H = owner
var/icon/cybereyes_icon = new /icon('icons/mob/human_face.dmi', H.dna.species2.eyes)
var/icon/cybereyes_icon = new /icon('icons/mob/human_face.dmi', H.dna.species.eyes)
cybereyes_icon.Blend(eye_colour, ICON_ADD) // Eye implants override native DNA eye color
return cybereyes_icon
+11 -11
View File
@@ -18,7 +18,7 @@
/mob/living/carbon/human/handle_blood()
var/list/blood_data = get_blood_data(get_blood_id())//PROCCEPTION
if(NO_BLOOD in species.species_traits)
if(NO_BLOOD in dna.species.species_traits)
bleed_rate = 0
return
@@ -43,14 +43,14 @@
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
if(prob(5))
to_chat(src, "<span class='warning'>You feel [word].</span>")
apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1), species.blood_damage_type)
apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1), dna.species.blood_damage_type)
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1), species.blood_damage_type)
apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1), dna.species.blood_damage_type)
if(prob(5))
EyeBlurry(6)
to_chat(src, "<span class='warning'>You feel very [word].</span>")
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
apply_damage_type(5, species.blood_damage_type)
apply_damage_type(5, dna.species.blood_damage_type)
if(prob(15))
Paralyse(rand(1,3))
to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
@@ -99,9 +99,9 @@
add_splatter_floor(loc, 1)
/mob/living/carbon/human/bleed(amt)
if(!(NO_BLOOD in species.species_traits))
if(!(NO_BLOOD in dna.species.species_traits))
..()
if(species.exotic_blood)
if(dna.species.exotic_blood)
var/datum/reagent/R = chemical_reagents_list[get_blood_id()]
if(istype(R) && isturf(loc))
R.reaction_turf(get_turf(src), amt)
@@ -186,7 +186,7 @@
blood_data["blood_type"] = copytext(src.dna.b_type,1,0)
blood_data["gender"] = gender
blood_data["real_name"] = real_name
blood_data["blood_color"] = species.blood_color
blood_data["blood_color"] = dna.species.blood_color
blood_data["factions"] = faction
return blood_data
@@ -199,9 +199,9 @@
return "blood"
/mob/living/carbon/human/get_blood_id()
if(species.exotic_blood)//some races may bleed water..or kethcup..
return species.exotic_blood
else if((NO_BLOOD in species.species_traits) || (NOCLONE in mutations))
if(dna.species.exotic_blood)//some races may bleed water..or kethcup..
return dna.species.exotic_blood
else if((NO_BLOOD in dna.species.species_traits) || (NOCLONE in mutations))
return
return "blood"
@@ -279,7 +279,7 @@
B.layer = BELOW_MOB_LAYER //So the blood lands ontop of things like posters, windows, etc.
/mob/living/carbon/human/add_splatter_floor(turf/T, small_drip, shift_x, shift_y)
if(!(NO_BLOOD in species.species_traits))
if(!(NO_BLOOD in dna.species.species_traits))
..()
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip, shift_x, shift_y)
+1 -1
View File
@@ -20,7 +20,7 @@
var/mob/living/carbon/human/H = HA
if(!istype(H))
H = owner
var/icon/eyes_icon = new /icon('icons/mob/human_face.dmi', H.species.eyes)
var/icon/eyes_icon = new /icon('icons/mob/human_face.dmi', H.dna.species.eyes)
eyes_icon.Blend(eye_colour, ICON_ADD)
return eyes_icon
+3 -3
View File
@@ -85,7 +85,7 @@
/obj/item/organ/internal/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
if(H == user && istype(H))
if(NO_BLOOD in H.species.species_traits)
if(NO_BLOOD in H.dna.species.species_traits)
to_chat(H, "<span class = 'userdanger'>\The [src] is not compatible with your form!</span>")
return
playsound(user,'sound/effects/singlebeat.ogg', 40, 1)
@@ -98,7 +98,7 @@
if(world.time > (last_pump + pump_delay))
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
var/mob/living/carbon/human/H = owner
if(!(NO_BLOOD in H.species.species_traits))
if(!(NO_BLOOD in H.dna.species.species_traits))
H.blood_volume = max(H.blood_volume - blood_loss, 0)
to_chat(H, "<span class='userdanger'>You have to keep pumping your blood!</span>")
if(H.client)
@@ -131,7 +131,7 @@
var/mob/living/carbon/human/H = owner
if(istype(H))
if(!(NO_BLOOD in H.species.species_traits))
if(!(NO_BLOOD in H.dna.species.species_traits))
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_NORMAL)
if(owner.client)
owner.client.color = ""
+4 -4
View File
@@ -271,11 +271,11 @@
var/breath_temperature = breath.temperature
var/species_traits = list()
if(H && H.species && H.species.species_traits)
species_traits = H.species.species_traits
if(H && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!(COLDRES in H.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
var/CM = abs(H.species.coldmod)
var/CM = abs(H.dna.species.coldmod)
var/TC = 0
if(breath_temperature < cold_level_3_threshold)
TC = cold_level_3_damage
@@ -291,7 +291,7 @@
to_chat(H, "<span class='warning'>You feel [cold_message] in your [name]!</span>")
if(!(HEATRES in H.mutations) && !(RESISTHOT in species_traits)) // HEAT DAMAGE
var/HM = abs(H.species.heatmod)
var/HM = abs(H.dna.species.heatmod)
var/TH = 0
if(breath_temperature > heat_level_1_threshold && breath_temperature < heat_level_2_threshold)
TH = heat_level_1_damage
+2 -2
View File
@@ -89,7 +89,7 @@
return
//Process infections
if(is_robotic() || sterile || (owner && (IS_PLANT in owner.species.species_traits)))
if(is_robotic() || sterile || (owner && (IS_PLANT in owner.dna.species.species_traits)))
germ_level = 0
return
@@ -151,7 +151,7 @@
germ_level++
if(germ_level >= INFECTION_LEVEL_ONE)
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
var/fever_temperature = (owner.dna.species.heat_level_1 - owner.dna.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.dna.species.body_temperature
owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
if(germ_level >= INFECTION_LEVEL_TWO)
@@ -105,8 +105,8 @@
/obj/item/organ/external/New(var/mob/living/carbon/holder)
..()
var/mob/living/carbon/human/H = holder
icobase = dna.species2.icobase
deform = dna.species2.deform
icobase = dna.species.icobase
deform = dna.species.deform
if(istype(H))
replaced(H)
sync_colour_to_human(H)
@@ -328,7 +328,7 @@ Note that amputating the affected organ does in fact remove the infection from t
*/
/obj/item/organ/external/proc/update_germs()
if(is_robotic() || (IS_PLANT in owner.species.species_traits)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
if(is_robotic() || (IS_PLANT in owner.dna.species.species_traits)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
germ_level = 0
return
@@ -400,7 +400,7 @@ Note that amputating the affected organ does in fact remove the infection from t
fracture()
/obj/item/organ/external/proc/check_for_internal_bleeding(damage)
if(NO_BLOOD in owner.species.species_traits)
if(NO_BLOOD in owner.dna.species.species_traits)
return
var/local_damage = brute_dam + damage
if(damage > 15 && local_damage > 30 && prob(damage) && !is_robotic())
@@ -503,7 +503,7 @@ Note that amputating the affected organ does in fact remove the infection from t
switch(disintegrate)
if(DROPLIMB_SHARP)
compile_icon()
add_blood(victim.blood_DNA, victim.species.blood_color)
add_blood(victim.blood_DNA, victim.dna.species.blood_color)
var/matrix/M = matrix()
M.Turn(rand(180))
src.transform = M
@@ -606,7 +606,7 @@ Note that amputating the affected organ does in fact remove the infection from t
"<span class='warning'>You hear a loud cracking sound coming from \the [owner].</span>",\
"<span class='danger'>Something feels like it shattered in your [name]!</span>",\
"You hear a sickening crack.")
if(owner.species && !(NO_PAIN in owner.species.species_traits))
if(owner.dna.species && !(NO_PAIN in owner.dna.species.species_traits))
owner.emote("scream")
status |= ORGAN_BROKEN
+19 -19
View File
@@ -16,7 +16,7 @@ var/global/list/limb_icon_cache = list()
/obj/item/organ/external/proc/change_organ_icobase(var/new_icobase, var/new_deform, var/owner_sensitive) //Change the icobase/deform of this organ. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
if(owner_sensitive) //This and the below statements mean that the icobase/deform will only get updated if the limb is the same species as and is owned by the mob it's attached to.
if(dna.species2 && owner.dna.species2 && dna.species2.name != owner.dna.species2.name)
if(dna.species && owner.dna.species && dna.species.name != owner.dna.species.name)
return
if(dna.unique_enzymes != owner.dna.unique_enzymes) // This isn't MY arm
return
@@ -25,31 +25,31 @@ var/global/list/limb_icon_cache = list()
deform = new_deform ? new_deform : deform
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/H)
if(is_robotic() && !istype(dna.species2, /datum/species/machine)) //machine people get skin color
if(is_robotic() && !istype(dna.species, /datum/species/machine)) //machine people get skin color
return
if(dna.species2 && H.dna.species2 && dna.species2.name != H.dna.species2.name)
if(dna.species && H.dna.species && dna.species.name != H.dna.species.name)
return
if(dna.unique_enzymes != H.dna.unique_enzymes) // This isn't MY arm
if(!(H.species.bodyflags & HAS_ICON_SKIN_TONE))
if(!(H.dna.species.bodyflags & HAS_ICON_SKIN_TONE))
sync_colour_to_dna()
return
if(!isnull(H.s_tone) && ((H.species.bodyflags & HAS_SKIN_TONE) || (H.species.bodyflags & HAS_ICON_SKIN_TONE)))
if(!isnull(H.s_tone) && ((H.dna.species.bodyflags & HAS_SKIN_TONE) || (H.dna.species.bodyflags & HAS_ICON_SKIN_TONE)))
s_col = null
s_tone = H.s_tone
if(H.species.bodyflags & HAS_SKIN_COLOR)
if(H.dna.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = H.skin_colour
if(H.species.bodyflags & HAS_ICON_SKIN_TONE)
if(H.dna.species.bodyflags & HAS_ICON_SKIN_TONE)
var/obj/item/organ/external/chest/C = H.get_organ("chest")
change_organ_icobase(C.icobase, C.deform)
/obj/item/organ/external/proc/sync_colour_to_dna()
if(is_robotic())
return
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && ((dna.species2.bodyflags & HAS_SKIN_TONE) || (dna.species2.bodyflags & HAS_ICON_SKIN_TONE)))
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && ((dna.species.bodyflags & HAS_SKIN_TONE) || (dna.species.bodyflags & HAS_ICON_SKIN_TONE)))
s_col = null
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
if(dna.species2.bodyflags & HAS_SKIN_COLOR)
if(dna.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
@@ -66,7 +66,7 @@ var/global/list/limb_icon_cache = list()
// Kasparrov, you monster
if(force_icon)
mob_icon = new /icon(force_icon, "[icon_name]")
if(istype(dna.species2, /datum/species/machine)) //snowflake for IPC's, sorry.
if(istype(dna.species, /datum/species/machine)) //snowflake for IPC's, sorry.
if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
else
@@ -99,13 +99,13 @@ var/global/list/limb_icon_cache = list()
if(!owner)
return
if(dna.species2.has_organ["eyes"])
if(dna.species.has_organ["eyes"])
var/icon/eyes_icon = owner.get_eyecon()
if(eyes_icon)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
if(owner.lip_style && (LIPS in dna.species2.species_traits))
if(owner.lip_style && (LIPS in dna.species.species_traits))
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
@@ -113,7 +113,7 @@ var/global/list/limb_icon_cache = list()
var/head_marking = owner.m_styles["head"]
if(head_marking && head_marking != "None")
var/datum/sprite_accessory/head_marking_style = marking_styles_list[head_marking]
if(head_marking_style && head_marking_style.species_allowed && (dna.species2.name in head_marking_style.species_allowed) && head_marking_style.marking_location == "head")
if(head_marking_style && head_marking_style.species_allowed && (dna.species.name in head_marking_style.species_allowed) && head_marking_style.marking_location == "head")
var/icon/h_marking_s = new/icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
if(head_marking_style.do_colouration)
h_marking_s.Blend(owner.m_colours["head"], ICON_ADD)
@@ -121,7 +121,7 @@ var/global/list/limb_icon_cache = list()
if(ha_style)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
if(head_accessory_style && head_accessory_style.species_allowed && (dna.species2.name in head_accessory_style.species_allowed))
if(head_accessory_style && head_accessory_style.species_allowed && (dna.species.name in head_accessory_style.species_allowed))
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(headacc_colour, ICON_ADD)
@@ -129,9 +129,9 @@ var/global/list/limb_icon_cache = list()
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && ((facial_hair_style.species_allowed && (dna.species2.name in facial_hair_style.species_allowed)) || (dna.species2.bodyflags & ALL_RPARTS)))
if(facial_hair_style && ((facial_hair_style.species_allowed && (dna.species.name in facial_hair_style.species_allowed)) || (dna.species.bodyflags & ALL_RPARTS)))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(istype(dna.species2, /datum/species/slime)) // I am el worstos
if(istype(dna.species, /datum/species/slime)) // I am el worstos
facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(facial_hair_style.do_colouration)
facial_s.Blend(facial_colour, ICON_ADD)
@@ -139,9 +139,9 @@ var/global/list/limb_icon_cache = list()
if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_full_list[h_style]
if(hair_style && ((dna.species2.name in hair_style.species_allowed) || (dna.species2.bodyflags & ALL_RPARTS)))
if(hair_style && ((dna.species.name in hair_style.species_allowed) || (dna.species.bodyflags & ALL_RPARTS)))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(istype(dna.species2, /datum/species/slime)) // I am el worstos
if(istype(dna.species, /datum/species/slime)) // I am el worstos
hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(hair_style.do_colouration)
hair_s.Blend(hair_colour, ICON_ADD)
@@ -182,7 +182,7 @@ var/global/list/limb_icon_cache = list()
/obj/item/organ/external/chest/get_icon_state(skeletal)
var/result = ..()
if(fat && !skeletal && !is_robotic() && (CAN_BE_FAT in dna.species2.species_traits))
if(fat && !skeletal && !is_robotic() && (CAN_BE_FAT in dna.species.species_traits))
result[2] += "_fat"
return result
+2 -2
View File
@@ -34,7 +34,7 @@ mob/living/carbon/human/proc/custom_pain(message)
if(stat >= UNCONSCIOUS)
return
if(NO_PAIN in species.species_traits)
if(NO_PAIN in dna.species.species_traits)
return
if(reagents.has_reagent("morphine"))
return
@@ -54,7 +54,7 @@ mob/living/carbon/human/proc/handle_pain()
if(stat >= UNCONSCIOUS)
return
if(NO_PAIN in species.species_traits)
if(NO_PAIN in dna.species.species_traits)
return
if(reagents.has_reagent("morphine"))
return
+3 -3
View File
@@ -347,12 +347,12 @@
to_chat(user, "<span class='danger'>You cannot install a computer brain into a meat enclosure.</span>")
return -1
if(!target.species)
if(!target.dna.species)
to_chat(user, "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>")
return -1
if(!target.species.has_organ["brain"])
to_chat(user, "<span class='danger'>You're pretty sure [target.species.name_plural] don't normally have a brain.</span>")
if(!target.dna.species.has_organ["brain"])
to_chat(user, "<span class='danger'>You're pretty sure [target.dna.species.name_plural] don't normally have a brain.</span>")
return -1
if(target.get_int_organ(/obj/item/organ/internal/brain/))
+1 -1
View File
@@ -206,7 +206,7 @@
for(var/mob/living/carbon/human/H in view(2, E.loc))//germs from people
if(AStar(E.loc, H.loc, /turf/proc/Distance, 2, simulated_only = 0))
if((!(BREATHLESS in H.mutations) || !(NO_BREATHE in H.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions
if((!(BREATHLESS in H.mutations) || !(NO_BREATHE in H.dna.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions
germs += H.germ_level * 0.25
for(var/obj/effect/decal/cleanable/M in view(2, E.loc))//germs from messes