Merge remote-tracking branch 'upstream/master'

This commit is contained in:
IndexLP
2014-08-21 18:34:03 -04:00
25 changed files with 417 additions and 184 deletions
+5 -2
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@@ -1,10 +1,13 @@
/obj/item/clothing
name = "clothing"
var/list/species_restricted = null //Only these species can wear this kit.
var/equip_time = 0
var/equipping = 0
var/rig_restrict_helmet = 0 // Stops the user from equipping a rig helmet without attaching it to the suit first.
//BS12: Species-restricted clothing check.
/obj/item/clothing/mob_can_equip(M as mob, slot)
/*
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(istype(src, /obj/item/clothing/head/helmet/space/rig)) // If the item to be equipped is a rigid suit helmet
@@ -39,7 +42,7 @@
H << "\red \The [src] is too fiddly to fasten whilst moving. \..."
return 0
M << "\blue You have finished fastening the [src]'s seals."
*/
//if we can equip the item anyway, don't bother with species_restricted (aslo cuts down on spam)
if (!..())
return 0
+2 -2
View File
@@ -57,7 +57,7 @@
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
var/equip_time = 60 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
rig_restrict_helmet = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
@@ -103,7 +103,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
var/equip_time = 100 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
equip_time = 100 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
slowdown = 4
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
+3 -2
View File
@@ -13,7 +13,7 @@ datum/event/organ_failure/announce()
datum/event/organ_failure/start()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70 && G.internal_organs)
if(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70 && G.internal_organs_by_name)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
@@ -24,7 +24,8 @@ datum/event/organ_failure/start()
var/acute = prob(15)
if (prob(75))
//internal organ infection
var/datum/organ/internal/I = pick(C.internal_organs)
var/org = pick(C.internal_organs_by_name)
var/datum/organ/internal/I = C.internal_organs_by_name[org]
if (acute)
I.germ_level = max(INFECTION_LEVEL_TWO, I.germ_level)
+21 -8
View File
@@ -138,14 +138,6 @@
if(hand) return drop_l_hand(Target)
else return drop_r_hand(Target)
//TODO: phase out this proc
/mob/proc/before_take_item(var/obj/item/W) //TODO: what is this?
W.loc = null
@@ -154,6 +146,27 @@
update_icons()
return
/mob/proc/delay_clothing_u_equip(obj/item/clothing/X as obj) // Bone White - delays unequipping by parameter. Requires W to be /obj/item/clothing/
if(!istype(X)) return 0
if(X.equipping == 1) return 0 // Item is already being (un)equipped
var/tempX = usr.x
var/tempY = usr.y
usr << "\blue You start unequipping the [X]."
X.equipping = 1
var/equip_time = round(X.equip_time/10)
var/i
for(i=1; i<=equip_time; i++)
sleep (10) // Check if they've moved every 10 time units
if ((tempX != usr.x) || (tempY != usr.y))
src << "\red \The [X] is too fiddly to unequip whilst moving."
X.equipping = 0
return 0
u_equip(X)
usr << "\blue You have finished unequipping the [X]."
X.equipping = 0
/mob/proc/u_equip(W as obj)
if (W == r_hand)
@@ -1090,7 +1090,8 @@
H.brainmob.mind.transfer_to(src)
del(H)
for(var/datum/organ/internal/I in internal_organs)
for(var/name in internal_organs_by_name)
var/datum/organ/internal/I = internal_organs_by_name[name]
I.damage = 0
for (var/ID in virus2)
@@ -11,8 +11,15 @@
total_burn += O.burn_dam
health = 100 - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
//TODO: fix husking
if( ((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) //100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
if( (((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) && (!species.flags & IS_SYNTHETIC))//100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
ChangeToHusk()
if (species.flags & IS_SYNTHETIC)
var/datum/organ/external/H = organs_by_name["head"]
if (!H.amputated)
if ((health >= (config.health_threshold_dead/100*75)) && stat == DEAD) //need to get them 25% away from death point before reviving them
dead_mob_list -= src
living_mob_list += src
stat = CONSCIOUS
return
/mob/living/carbon/human/getBrainLoss()
@@ -179,7 +179,6 @@ emp_act
if(O.status & ORGAN_DESTROYED) continue
O.emp_act(severity)
for(var/datum/organ/internal/I in O.internal_organs)
if(I.robotic == 0) continue
I.emp_act(severity)
..()
+1 -1
View File
@@ -1050,7 +1050,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
// Sobering multiplier.
// Sober block grants quadruple the alcohol metabolism.
var/sober_str=!(M_SOBER in mutations)?1:4
// var/sober_str=!(M_SOBER in mutations)?1:4
updatehealth() //TODO
if(!in_stasis)
+41 -20
View File
@@ -82,28 +82,17 @@
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
if (name!="Slime People")
H.internal_organs = list()
H.internal_organs_by_name["heart"] = new/datum/organ/internal/heart(H)
H.internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(H)
H.internal_organs_by_name["liver"] = new/datum/organ/internal/liver(H)
H.internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(H)
H.internal_organs_by_name["brain"] = new/datum/organ/internal/brain(H)
H.internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(H)
new/datum/organ/internal/heart(H)
new/datum/organ/internal/lungs(H)
new/datum/organ/internal/liver(H)
new/datum/organ/internal/kidney(H)
new/datum/organ/internal/brain(H)
new/datum/organ/internal/eyes(H)
for(var/name in H.organs_by_name)
H.organs += H.organs_by_name[name]
for(var/datum/organ/external/O in H.organs)
for(var/n in H.organs_by_name)
var/datum/organ/external/O = H.organs_by_name[n]
O.owner = H
if(flags & IS_SYNTHETIC)
for(var/datum/organ/external/E in H.organs)
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
E.status |= ORGAN_ROBOT
for(var/datum/organ/internal/I in H.internal_organs)
I.mechanize()
H.organs += O
return
/datum/species/proc/handle_breath(var/datum/gas_mixture/breath, var/mob/living/carbon/human/H)
@@ -601,6 +590,38 @@
var/datum/organ/external/O = H.organs_by_name["head"]
O.droplimb(1)
/datum/species/machine/create_organs(var/mob/living/carbon/human/H)
H.organs = new /list()
H.organs_by_name["chest"] = new/datum/organ/external/chest()
H.organs_by_name["groin"] = new/datum/organ/external/groin(H.organs_by_name["chest"])
H.organs_by_name["head"] = new/datum/organ/external/head(H.organs_by_name["chest"])
H.organs_by_name["l_arm"] = new/datum/organ/external/l_arm(H.organs_by_name["chest"])
H.organs_by_name["r_arm"] = new/datum/organ/external/r_arm(H.organs_by_name["chest"])
H.organs_by_name["r_leg"] = new/datum/organ/external/r_leg(H.organs_by_name["groin"])
H.organs_by_name["l_leg"] = new/datum/organ/external/l_leg(H.organs_by_name["groin"])
H.organs_by_name["l_hand"] = new/datum/organ/external/l_hand(H.organs_by_name["l_arm"])
H.organs_by_name["r_hand"] = new/datum/organ/external/r_hand(H.organs_by_name["r_arm"])
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
new/datum/organ/internal/heart/robotic(H)
new/datum/organ/internal/lungs/robotic(H)
new/datum/organ/internal/liver/robotic(H)
new/datum/organ/internal/kidney/robotic(H)
new/datum/organ/internal/brain/robotic(H)
new/datum/organ/internal/eyes/robotic(H)
for(var/n in H.organs_by_name)
var/datum/organ/external/O = H.organs_by_name[n]
O.owner = H
if(!(O.status & ORGAN_CUT_AWAY || O.status & ORGAN_DESTROYED))
O.status |= ORGAN_ROBOT
H.organs += O
return
//Species unarmed attacks
/datum/unarmed_attack
+36 -2
View File
@@ -105,8 +105,19 @@
/mob/proc/attack_ui(slot)
var/obj/item/W = get_active_hand()
//if(istype(W))
// equip_to_slot_if_possible(W, slot)
if(istype(W))
equip_to_slot_if_possible(W, slot)
if(W:rig_restrict_helmet)
src << "\red You must fasten the helmet to a hardsuit first. (Target the head)" // Stop eva helms equipping.
else
if(W:equip_time > 0)
delay_clothing_equip_to_slot_if_possible(W, slot)
else
equip_to_slot_if_possible(W, slot)
if(ishuman(src) && W == src:head)
src:update_hair()
@@ -117,6 +128,29 @@
return 1
return 0
//This is a SAFE proc. Use this instead of equip_to_splot()!
/mob/proc/delay_clothing_equip_to_slot_if_possible(obj/item/clothing/X as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1, delay_time = 0)
if(!istype(X)) return 0
if(X.equipping == 1) return 0 // Item is already being equipped
var/tempX = usr.x
var/tempY = usr.y
usr << "\blue You start equipping the [X]."
X.equipping = 1
var/equip_time = round(X.equip_time/10)
var/i
for(i=1; i<=equip_time; i++)
sleep (10) // Check if they've moved every 10 time units
if ((tempX != usr.x) || (tempY != usr.y))
src << "\red \The [X] is too fiddly to fasten whilst moving."
X.equipping = 0
return 0
equip_to_slot_if_possible(X, slot)
usr << "\blue You have finished equipping the [X]."
X.equipping = 0
//This is a SAFE proc. Use this instead of equip_to_splot()!
//set del_on_fail to have it delete W if it fails to equip
//set disable_warning to disable the 'you are unable to equip that' warning.
@@ -1301,4 +1335,4 @@ mob/proc/yank_out_object()
/mob/living/proc/handle_paralysed() // Currently only used by simple_animal.dm, treated as a special case in other mobs
if(paralysis)
AdjustParalysis(-1)
return paralysis
return paralysis
+2 -1
View File
@@ -69,7 +69,8 @@
bad_external_organs += Ex
//processing internal organs is pretty cheap, do that first.
for(var/datum/organ/internal/I in internal_organs)
for(var/name in internal_organs_by_name)
var/datum/organ/internal/I = internal_organs_by_name[name]
I.process()
//Check arms and legs for existence
+227 -97
View File
@@ -2,15 +2,15 @@
INTERNAL ORGANS
****************************************************/
/mob/living/carbon/human/var/list/internal_organs = list()
/datum/organ/internal
// amount of damage to the organ
var/damage = 0
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
var/desc = ""
var/list/emplevel = list(0,0,0) // [1] is the highest amount of emp damage, [3] is the least
var/damagelevel = 1
/datum/organ/internal/proc/rejuvenate()
damage=0
@@ -21,21 +21,19 @@
/datum/organ/internal/proc/is_broken()
return damage >= min_broken_damage
/datum/organ/internal/New(mob/living/carbon/human/H)
..()
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs |= src
H.internal_organs |= src
src.owner = H
if(H)
var/datum/organ/internal/check = H.internal_organs_by_name[name]
if(check)
remove(H)
add(H)
/datum/organ/internal/process()
//Process infections
if (robotic >= 2 || (owner.species && owner.species.flags & IS_PLANT)) //TODO make robotic internal and external organs separate types of organ instead of a flag
if (owner.species && owner.species.flags & IS_PLANT)
germ_level = 0
return
@@ -64,49 +62,42 @@
take_damage(1,silent=prob(30))
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += amount * 0.8
else
src.damage += amount
damage += amount * damagelevel
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/datum/organ/internal/proc/emp_act(severity)
switch(robotic)
if(0)
return
if(1)
switch (severity)
if (1.0)
take_damage(20,0)
return
if (2.0)
take_damage(7,0)
return
if(3.0)
take_damage(3,0)
return
if(2)
switch (severity)
if (1.0)
take_damage(40,0)
return
if (2.0)
take_damage(15,0)
return
if(3.0)
take_damage(10,0)
return
if(emplevel[1])
take_damage(emplevel[severity])
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
robotic = 2
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
robotic = 1
min_bruised_damage = 15
min_broken_damage = 35
/datum/organ/internal/proc/remove(var/mob/living/carbon/human/H)
if(H)
var/datum/organ/internal/toremove = H.internal_organs_by_name[name]
if(toremove)
var/datum/organ/external/E = H.organs_by_name[toremove.parent_organ]
for (var/datum/organ/internal/I in E.internal_organs)
if (I == toremove)
I = null
return
/datum/organ/internal/proc/add(var/mob/living/carbon/human/H)
var/datum/organ/external/P = H.organs_by_name[parent_organ]
if(P)
if(P.internal_organs == null)
P.internal_organs = list()
P.internal_organs += src
H.internal_organs_by_name[name] = src
owner = H
return
/****************************************************
INTERNAL ORGANS DEFINES
@@ -116,85 +107,224 @@
name = "heart"
parent_organ = "chest"
/datum/organ/internal/heart/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
desc = "Mechanical"
/datum/organ/internal/heart/robotic/process()
germ_level = 0
return
/datum/organ/internal/heart/mechanize()
new /datum/organ/internal/heart/robotic(owner)
return
/datum/organ/internal/heart/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/heart/mechassist()
new /datum/organ/internal/heart/assisted(owner)
return
/datum/organ/internal/lungs
name = "lungs"
parent_organ = "chest"
process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(5))
owner.emote("cough") //respitory tract infection
/datum/organ/internal/lungs/process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(5))
owner.emote("cough") //respitory tract infection
if(is_bruised())
if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 15
if(is_bruised())
if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 15
/datum/organ/internal/lungs/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
desc = "Mechanical"
/datum/organ/internal/lungs/robotic/process()
germ_level = 0
return
/datum/organ/internal/lungs/mechanize()
new /datum/organ/internal/lungs/robotic(owner)
return
/datum/organ/internal/lungs/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/lungs/mechassist()
new /datum/organ/internal/lungs/assisted(owner)
return
/datum/organ/internal/liver
name = "liver"
parent_organ = "chest"
var/process_accuracy = 10
process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner << "\red Your skin itches."
if (germ_level > INFECTION_LEVEL_TWO)
if(prob(1))
spawn owner.vomit()
/datum/organ/internal/liver/process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner << "\red Your skin itches."
if (germ_level > INFECTION_LEVEL_TWO)
if(prob(1))
spawn owner.vomit()
if(owner.life_tick % process_accuracy == 0)
if(src.damage < 0)
src.damage = 0
if(owner.life_tick % process_accuracy == 0)
if(src.damage < 0)
src.damage = 0
//High toxins levels are dangerous
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
//Healthy liver suffers on its own
if (src.damage < min_broken_damage)
src.damage += 0.2 * process_accuracy
//Damaged one shares the fun
else
var/datum/organ/internal/O = pick(owner.internal_organs)
if(O)
O.damage += 0.2 * process_accuracy
//High toxins levels are dangerous
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
//Healthy liver suffers on its own
if (src.damage < min_broken_damage)
src.damage += 0.2 * process_accuracy
//Damaged one shares the fun
else
var/datum/organ/internal/O = pick(owner.internal_organs_by_name)
if(O)
O.damage += 0.2 * process_accuracy
//Detox can heal small amounts of damage
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
src.damage -= 0.2 * process_accuracy
//Detox can heal small amounts of damage
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
src.damage -= 0.2 * process_accuracy
// Damaged liver means some chemicals are very dangerous
if(src.damage >= src.min_bruised_damage)
for(var/datum/reagent/R in owner.reagents.reagent_list)
// Ethanol and all drinks are bad
if(istype(R, /datum/reagent/ethanol))
owner.adjustToxLoss(0.1 * process_accuracy)
// Damaged liver means some chemicals are very dangerous
if(src.damage >= src.min_bruised_damage)
for(var/datum/reagent/R in owner.reagents.reagent_list)
// Ethanol and all drinks are bad
if(istype(R, /datum/reagent/ethanol))
owner.adjustToxLoss(0.1 * process_accuracy)
// Can't cope with toxins at all
for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
if(owner.reagents.has_reagent(toxin))
owner.adjustToxLoss(0.3 * process_accuracy)
// Can't cope with toxins at all
for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
if(owner.reagents.has_reagent(toxin))
owner.adjustToxLoss(0.3 * process_accuracy)
/datum/organ/internal/liver/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
/datum/organ/internal/liver/robotic/process()
germ_level = 0
return
/datum/organ/internal/liver/mechanize()
new /datum/organ/internal/liver/robotic(owner)
return
/datum/organ/internal/liver/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/liver/mechassist()
new /datum/organ/internal/liver/assisted(owner)
return
/datum/organ/internal/kidney
name = "kidney"
parent_organ = "chest"
/datum/organ/internal/kidney/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
desc = "Mechanical"
/datum/organ/internal/kidney/robotic/process()
germ_level = 0
return
/datum/organ/internal/kidney/mechanize()
new /datum/organ/internal/kidney/robotic(owner)
return
/datum/organ/internal/kidney/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/kidney/mechassist()
new /datum/organ/internal/kidney/assisted(owner)
return
/datum/organ/internal/brain
name = "brain"
parent_organ = "head"
/datum/organ/internal/brain/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
desc = "Mechanical"
/datum/organ/internal/brain/robotic/process()
germ_level = 0
return
/datum/organ/internal/brain/mechanize()
new /datum/organ/internal/brain/robotic(owner)
return
/datum/organ/internal/brain/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/brain/mechassist()
new /datum/organ/internal/brain/assisted(owner)
return
/datum/organ/internal/eyes
name = "eyes"
parent_organ = "head"
process() //Eye damage replaces the old eye_stat var.
..()
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
/datum/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
..()
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
/datum/organ/internal/eyes/robotic
damagelevel = 0.8
emplevel = list(40,15,10)
desc = "Mechanical"
/datum/organ/internal/eyes/robotic/process()
germ_level = 0
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
/datum/organ/internal/eyes/mechanize()
new /datum/organ/internal/eyes/robotic(owner)
return
/datum/organ/internal/eyes/assisted
min_bruised_damage = 15
min_broken_damage = 35
emplevel = list(20,7,3)
desc = "Assisted"
/datum/organ/internal/eyes/mechassist()
new /datum/organ/internal/eyes/assisted(owner)
return
+2 -1
View File
@@ -102,7 +102,8 @@ mob/living/carbon/human/proc/handle_pain()
pain(damaged_organ.display_name, maxdam, 0)
// Damage to internal organs hurts a lot.
for(var/datum/organ/internal/I in internal_organs)
for(var/n in internal_organs_by_name)
var/datum/organ/internal/I = internal_organs_by_name[n]
if(I.damage > 2) if(prob(2))
var/datum/organ/external/parent = get_organ(I.parent_organ)
src.custom_pain("You feel a sharp pain in your [parent.display_name]", 1)
+3
View File
@@ -630,6 +630,9 @@ obj/structure/cable/proc/cableColor(var/colorC)
if(S.burn_dam > 0 && use(1))
S.heal_damage(0,15,0,1)
user.visible_message("\red \The [user] repairs some burn damage on \the [M]'s [S.display_name] with \the [src].")
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
H.updatehealth()
return
else
user << "Nothing to fix!"
+3 -2
View File
@@ -1910,7 +1910,8 @@ datum
var/mob/living/carbon/human/H = M
//Peridaxon is hard enough to get, it's probably fair to make this all internal organs
for(var/datum/organ/internal/I in H.internal_organs)
for(var/name in H.internal_organs_by_name)
var/datum/organ/internal/I = H.internal_organs_by_name[name]
if(I.damage > 0)
I.damage -= 0.20
..()
@@ -2804,7 +2805,7 @@ datum
description = "Finely shredded tea leaves, used for making tea."
reagent_state = SOLID
color = "#7F8400" // rgb: 127, 132, 0
//Reagents used for plant fertilizers.
toxin/fertilizer
name = "fertilizer"
+1 -1
View File
@@ -111,7 +111,7 @@
B = new(target.loc)
B.transfer_identity(target)
target.internal_organs -= B
target.internal_organs_by_name -= B
target.internal_organs_by_name -= "brain"
target:brain_op_stage = 4.0
-4
View File
@@ -180,10 +180,6 @@
var/obj/item/weapon/organ/head/B = tool
if (B.brainmob.mind)
B.brainmob.mind.transfer_to(target)
if ((istype(B, /obj/item/weapon/organ/head/posi)) && (affected.status & ORGAN_ROBOT)) // cos you just know someone's going to put a robot head on a human body at some point!
dead_mob_list -= target
living_mob_list += target
target.stat = CONSCIOUS
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
+15 -12
View File
@@ -122,17 +122,20 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
affected.cavity = 0
if(istype(tool, /obj/item/weapon/disk/nuclear))
user << "Central command would kill you if you implanted the disk into someone."
else
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
affected.cavity = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
@@ -185,7 +188,7 @@
affected.implants -= obj
target.hud_updateflag |= 1 << IMPLOYAL_HUD
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj
+9 -9
View File
@@ -219,10 +219,10 @@
user.visible_message("[user] starts sealing the rupture in [target]'s lungs with regenerative membrane.", \
"You start mending the rupture in [target]'s lungs with regenerative membrane." )
if(heart.damage > 0)
if(heart.robotic < 2)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with regenerative membrane.", \
"You start mending the bruises on [target]'s heart with regenerative membrane." )
if(heart.robotic == 2)
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with regenerative membrane...", \
"\blue You attempt to repair [target]'s heart with regenerative membrane...")
if(liver.damage > 0)
@@ -237,10 +237,10 @@
user.visible_message("[user] starts covering the rupture in [target]'s lungs with the poultice.", \
"You start covering the rupture in [target]'s lungs with the poultice." )
if(heart.damage > 0)
if(heart.robotic < 2)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with the poultice.", \
"You start mending the bruises on [target]'s heart with the poultice." )
if(heart.robotic == 2)
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
@@ -254,10 +254,10 @@
"You start mending the rupture in [target]'s lungs \the [tool]." )
else
if(heart.damage > 0)
if(heart.robotic < 2)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
"You start mending the bruises on [target]'s heart with \the [tool]." )
if(heart.robotic == 2)
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
@@ -281,7 +281,7 @@
lungs.damage = 0
if(heart.damage > 0)
if(heart.robotic == 2)
if(heart.desc == "Mechanical")
user.visible_message("\blue [user] pokes [target]'s mechanical heart with \the [tool].", \
"\red [target]'s heart is not organic, you cannot operate on it with \the [tool]!")
else
@@ -363,7 +363,7 @@
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
if(heart.damage > 0)
if(heart.robotic == 2)
if(heart.desc == "Mechanical")
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
else
@@ -375,7 +375,7 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
if(heart.damage > 0)
if(heart.robotic == 2)
if(heart.desc == "Mechanical")
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
"\blue You repair [target]'s heart with \the [tool]." )
heart.damage = 0