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Gives the Singularity Hammer a much needed buff. (#16276)
* buffs the singularityhammer * Sets the force back to 5... why did I put a 1 there?
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@@ -643,13 +643,13 @@
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slot_flags = SLOT_BACK
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force = 5
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force_unwielded = 5
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force_wielded = 20
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force_wielded = 40
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throwforce = 15
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throw_range = 1
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w_class = WEIGHT_CLASS_HUGE
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/charged = 5
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var/charged = 2
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origin_tech = "combat=4;bluespace=4;plasmatech=7"
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/obj/item/twohanded/singularityhammer/New()
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@@ -661,7 +661,7 @@
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return ..()
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/obj/item/twohanded/singularityhammer/process()
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if(charged < 5)
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if(charged < 2)
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charged++
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/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
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@@ -684,7 +684,7 @@
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var/obj/item/clothing/shoes/magboots/M = H.shoes
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if(M.magpulse)
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continue
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H.apply_effect(1, WEAKEN, 0)
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H.Weaken(2)
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step_towards(H, pull)
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step_towards(H, pull)
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step_towards(H, pull)
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@@ -693,7 +693,7 @@
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if(!proximity)
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return
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if(wielded)
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if(charged == 5)
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if(charged == 2)
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charged = 0
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if(isliving(A))
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var/mob/living/Z = A
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