Gives the Singularity Hammer a much needed buff. (#16276)

* buffs the singularityhammer

* Sets the force back to 5... why did I put a 1 there?
This commit is contained in:
LordShekelstein
2021-07-26 18:13:01 +01:00
committed by GitHub
parent c65a472888
commit ab0fac5d04
+5 -5
View File
@@ -643,13 +643,13 @@
slot_flags = SLOT_BACK
force = 5
force_unwielded = 5
force_wielded = 20
force_wielded = 40
throwforce = 15
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/charged = 5
var/charged = 2
origin_tech = "combat=4;bluespace=4;plasmatech=7"
/obj/item/twohanded/singularityhammer/New()
@@ -661,7 +661,7 @@
return ..()
/obj/item/twohanded/singularityhammer/process()
if(charged < 5)
if(charged < 2)
charged++
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
@@ -684,7 +684,7 @@
var/obj/item/clothing/shoes/magboots/M = H.shoes
if(M.magpulse)
continue
H.apply_effect(1, WEAKEN, 0)
H.Weaken(2)
step_towards(H, pull)
step_towards(H, pull)
step_towards(H, pull)
@@ -693,7 +693,7 @@
if(!proximity)
return
if(wielded)
if(charged == 5)
if(charged == 2)
charged = 0
if(isliving(A))
var/mob/living/Z = A