mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
APC screwdriving bug fixed.
Experimental: welding helmet nerf. It now reduces view range. For now this feature is globally turned off by default. Admins in game can turn it on if they like it. See "debug" tab. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@897 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -388,6 +388,71 @@
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "3,3 to 5,13"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "5,3 to 10,5"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "6,11 to 10,13"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "11,3 to 13,13"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "black"
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using.screen_loc = "1,1 to 15,2"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "black"
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using.screen_loc = "1,3 to 2,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "black"
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using.screen_loc = "14,3 to 15,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "black"
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using.screen_loc = "3,14 to 13,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.darkMask += using
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mymob.throw_icon = new /obj/screen(null)
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mymob.throw_icon.icon = ui_style
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mymob.throw_icon.icon_state = "act_throw_off"
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@@ -720,6 +720,9 @@
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if(!seer)
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src.see_invisible = 0
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if (istype(src.head, /obj/item/clothing/head/helmet/welding) && tinted_weldhelh)
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src.see_in_dark = 0
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if (src.sleep) src.sleep.icon_state = text("sleep[]", src.sleeping)
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if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
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@@ -791,6 +794,7 @@
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src.client.screen -= src.hud_used.blurry
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src.client.screen -= src.hud_used.druggy
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src.client.screen -= src.hud_used.vimpaired
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src.client.screen -= src.hud_used.darkMask
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if ((src.blind && src.stat != 2))
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if ((src.blinded))
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@@ -807,6 +811,9 @@
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if (src.druggy)
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src.client.screen += src.hud_used.druggy
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if (istype(src.head, /obj/item/clothing/head/helmet/welding) && tinted_weldhelh)
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src.client.screen += src.hud_used.darkMask
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if (src.stat != 2)
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if (src.machine)
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if (!( src.machine.check_eye(src) ))
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