- Made use_exp_restrictions_heads_hours text2num'ed in configuration.dm,
rather than on use
- Converted all exp_types to #defines, instead of magic strings
- Moved exp_jobsmap to jobs.dm
- Replaced has_exp_for_job with job.available_in_playtime, which returns
- Changed <BR> -s to <LI>s, for proper HTML lists
- Made update_exp less indented, easier to read
- Fixed potential runtime in admin/topic.dm when calling exp window on a
non-existent mob
- Made job preferences screen tell you how long until you unlock each
locked job, in hours or minutes as appliccable
- Changed SQL storage format because mediumtext does not support default
''
- Converted exptimer() into a roundstart hook proc

Missed body tag

Typo fix
This commit is contained in:
Kyep
2016-08-05 01:30:57 -07:00
parent bf57c32a10
commit ab3bb8e4b7
16 changed files with 155 additions and 137 deletions
@@ -552,8 +552,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(jobban_isbanned(user, rank))
HTML += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
continue
if(!has_exp_for_job(user, job.title))
HTML += "<del>[rank]</del></td><td> \[TIME]</td></tr>"
var/available_in_playtime = job.available_in_playtime(user.client)
if(available_in_playtime)
HTML += "<del>[rank]</del></td><td> \[ " + get_exp_format(available_in_playtime) + " as [job.exp_type] ]</td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)